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This is the 6th edition with a publication date of 1/1/2007.
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This manual features activities that can be used to develop, reinforce, and/or apply mathematical concepts. The activities for each concept are ordered by developmental level within each chapter.
Table of Contents
|An Introduction to Problem Solving|
|Activity 1 When You Don't Know What to Do|
|Activity 2 Ten People in a Canoe|
|Activity 3 An Ancient Game|
|Activity 4 Magic Number Tricks|
|Activity 5 Missing Persons Report|
|Activity 6 Who Dunit?|
|Activity 7 What's the Number?|
|Activity 8 Eliminate the Impossible|
|Activity 9 Candies, Couples and a Quiz|
|Activity 10 Pictoral Patterns|
|Activity 11 Number Patterns|
|Activity 12 What's the Rule?|
|Activity 13 Polygons and Diagonals|
|Activity 14 Paper Powers|
|Activity 15 What's the Last Card?|
|Chapter Summary 2?|
|Sets, Whole Numbers, and Functions|
|Activity 1 Attribute Elimination|
|Activity 2 Sort and Classify|
|Activity 3 What's in the Loop?|
|Activity 4 Loop de Loops|
|Activity 5 What's in the Loops?|
|Activity 6 Odd and Even Patterns|
|Activity 7 Multiplication Arrays|
|Activity 8 Finding the Missing Factor|
|Activity 9 How Many Cookies?|
|Activity 10 The Function Machine|
|Activity 11 What's My Function?|
|Chapter Summary 3|
|Numeration Systems and Whole Number Computation|
|Table of Contents provided by Publisher. All Rights Reserved.|