More New and Used
from Private Sellers
Only one copy
in stock at this price.
In Stock Usually Ships in 24 Hours.
Currently Available, Usually Ships in 24-48 Hours
Questions About This Book?
Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the 6th edition with a publication date of 1/1/2007.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Used copy of this book is not guaranteed to inclue any supplemental materials. Typically, only the book itself is included.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
This manual features activities that can be used to develop, reinforce, and/or apply mathematical concepts. The activities for each concept are ordered by developmental level within each chapter.
Table of Contents
|An Introduction to Problem Solving|
|Activity 1 When You Don't Know What to Do|
|Activity 2 Ten People in a Canoe|
|Activity 3 An Ancient Game|
|Activity 4 Magic Number Tricks|
|Activity 5 Missing Persons Report|
|Activity 6 Who Dunit?|
|Activity 7 What's the Number?|
|Activity 8 Eliminate the Impossible|
|Activity 9 Candies, Couples and a Quiz|
|Activity 10 Pictoral Patterns|
|Activity 11 Number Patterns|
|Activity 12 What's the Rule?|
|Activity 13 Polygons and Diagonals|
|Activity 14 Paper Powers|
|Activity 15 What's the Last Card?|
|Chapter Summary 2?|
|Sets, Whole Numbers, and Functions|
|Activity 1 Attribute Elimination|
|Activity 2 Sort and Classify|
|Activity 3 What's in the Loop?|
|Activity 4 Loop de Loops|
|Activity 5 What's in the Loops?|
|Activity 6 Odd and Even Patterns|
|Activity 7 Multiplication Arrays|
|Activity 8 Finding the Missing Factor|
|Activity 9 How Many Cookies?|
|Activity 10 The Function Machine|
|Activity 11 What's My Function?|
|Chapter Summary 3|
|Numeration Systems and Whole Number Computation|
|Table of Contents provided by Publisher. All Rights Reserved.|