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9780470524039

Maya Studio Projects : Game Environments and Props

by
  • ISBN13:

    9780470524039

  • ISBN10:

    0470524030

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-03-01
  • Publisher: Sybex
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Supplemental Materials

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Summary

Use Maya to create realistic environments and props for digital gamesWeapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2Learn effective Maya studio techniques with this handy, step-by-step, full-color book.

Author Biography

Michael McKinley is a veteran game artist, primarily serving as an environment artist for several titles, including Tomb Raider: Anniversary, NFL Street 3, and many others. He currently works for Zombie Studios in Seattle, Washington, where he created environments and props for Saw as well as other prominent titles. He is the author of The Game Artist's Guide to Maya and The Game Animator's Guide to Maya, both from Sybex.

Table of Contents

Introduction
Walls, Ceilings, and Floors
Understanding Backgrounds
Project: Creating a Brick Wall
Information Overload
Foliage
Understanding Foliage
Project: Creating Ivy
Project: Creating a Savannah Tree
The Illusion of Detail
Weapons
Understanding Weapons
Project: Creating and Animating a Western Revolver
Moving Right Along
Vehicles
Understanding Vehicles
Project: Building a Dune Buggy
Where to Go from Here?
Buildings
Understanding Buildings
Project: Building a Skyscraper
Let's Light It Up
Illuminators
Understanding Illuminators
Project: Creating a Wall Sconce
In the Home Stretch!
Ambient Movement
Understanding Movers
Project: Creating an Industrial Fan
Not Just a Level
Putting It All Together
Project: Creating a Sci-Fi Prop
Project Complete!
Pro Tips
Using Mudbox or ZBrush
Creating Level of Detail
Mipmapping
Using Multiple UV Channels
Creating Collision Meshes
Being Professional
Have Fun!
Image Gallery
About the Companion DVD
What You'll Find on the DVD
System Requirements
Using the DVD
Troubleshooting
Customer Care
Index
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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