9780470944974

Maya Studio Projects : Photorealistic Characters

by
  • ISBN13:

    9780470944974

  • ISBN10:

    0470944978

  • Edition: 1st
  • Format: Paperback
  • Copyright: 5/17/2011
  • Publisher: Sybex
  • Purchase Benefits
  • Free Shipping On Orders Over $59!
    Your order must be $59 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $49.99 Save up to $1.99
  • eBook
    $48.00
    Add to Cart

    DURATION
    PRICE

Supplemental Materials

What is included with this book?

  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Maya has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe. Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya's : texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, clothing, -- everything needed to make realistic characters that are ready for professional-level films, videos, and games. Although some step by step explanations are given, projects serve more as a guide for the reader to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference. The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field

Author Biography

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Dynamics.

Table of Contents

Body Skeletons
Face Rigging
Hair
Fur
Blood and Sweat
Clothing
Performance Capture
Composition
Table of Contents provided by Publisher. All Rights Reserved.

Rewards Program

Write a Review