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9781598632927

Mobile 3D Graphics

by
  • ISBN13:

    9781598632927

  • ISBN10:

    1598632922

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2007-03-01
  • Publisher: Cengage Learning PTR
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Summary

3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!

Table of Contents

The Mobile 3D Graphics API
Hello, 3D World!
Before You Start
Rendering Geometric Objects
Transformations
Lighting
Textures
Blending and Transparency
Scene Graph
M3G's Binary Format
Keyframe Animations
Dynamic Meshes
Appendices
Reference Geometry and Fragment Pipelines
3D Tools with M3G Support
Manufacturer Web Sites
Mascot Capsule API v3
Java Bindings for OpenGL ES (JSR 239)
Examples in the Bookp. 26
Table of Contents provided by Publisher. All Rights Reserved.

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