Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
The Multiplayer Classroom: Designing Coursework As a Game
ISBN13:by Sheldon, Lee
Cengage Learning PTR
Complimentary 7-Day eTextbook Access
When you rent or buy this book, you will receive complimentary 7-day online access to the eTextbook version from your PC, Mac, tablet, or smartphone. Feature not included on Marketplace Items.
Questions About This Book?
Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the 1st edition with a publication date of 6/9/2011.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
- The eBook copy of this book is not guaranteed to include any supplemental materials. Typically only the book itself is included.
THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject, following the techniques and case studies presented. Bring your classroom into the 21st century!
Table of Contents
|Structure and Process of Supervision|
|Supervision Models: Psychotherapy-based Non-Psychotherapy-based|
|Gender and Perceived Stereotypes|
|Theoretical Orientation, Interaction and Learning Styles|
|Self-presentation and Self-disclosure|
|Interaction and Learning Styles|
|Gender & Perceived Stereotypes|
|Assessment of the Trainee|
|Knowledge and Skills|
|Formal Assessment Tools|
|Legal Aspects of Supervision in Psychotherapy|
|Impacts of Culture and Diversity on the Supervisory Relationship and Process|
|Table of Contents provided by Publisher. All Rights Reserved.|