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Questions About This Book?
What version or edition is this?
This is the 1st edition with a publication date of 6/9/2011.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject, following the techniques and case studies presented. Bring your classroom into the 21st century!
Table of Contents
|Structure and Process of Supervision|
|Supervision Models: Psychotherapy-based Non-Psychotherapy-based|
|Gender and Perceived Stereotypes|
|Theoretical Orientation, Interaction and Learning Styles|
|Self-presentation and Self-disclosure|
|Interaction and Learning Styles|
|Gender & Perceived Stereotypes|
|Assessment of the Trainee|
|Knowledge and Skills|
|Formal Assessment Tools|
|Legal Aspects of Supervision in Psychotherapy|
|Impacts of Culture and Diversity on the Supervisory Relationship and Process|
|Table of Contents provided by Publisher. All Rights Reserved.|