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THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject, following the techniques and case studies presented. Bring your classroom into the 21st century!
Table of Contents
|Structure and Process of Supervision|
|Supervision Models: Psychotherapy-based Non-Psychotherapy-based|
|Gender and Perceived Stereotypes|
|Theoretical Orientation, Interaction and Learning Styles|
|Self-presentation and Self-disclosure|
|Interaction and Learning Styles|
|Gender & Perceived Stereotypes|
|Assessment of the Trainee|
|Knowledge and Skills|
|Formal Assessment Tools|
|Legal Aspects of Supervision in Psychotherapy|
|Impacts of Culture and Diversity on the Supervisory Relationship and Process|
|Table of Contents provided by Publisher. All Rights Reserved.|