9781435454170

Multi-Threaded Game Engine Design

by
  • ISBN13:

    9781435454170

  • ISBN10:

    1435454170

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-08-19
  • Publisher: Cengage Learning PTR

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Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
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Summary

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set.

Table of Contents

An Introduction to Symmetric Multiprocessing
Working with Threads
Working with Open MP
Creating the Engine Core
Rendering I: Setting Up the Pipeline
Rendering II: Mesh Objects and Scenes
Threading the Engine for Performance
Threading the Renderer and Entity Manager
Creating the Test Environment (Simulation/Game)
Optimizing the Threaded Engine
Configuring Your C++ Compiler
Additional Resources Related to Multi-Processing
References/Bibliography
Table of Contents provided by Publisher. All Rights Reserved.

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