Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
What is included with this book?
In this new paperback edition of the classic bestseller, you'll be taken on a hilarious, fast-paced ride through the history of ideas. Author Scott Berkun will show you how to transcend the false stories that many business experts, scientists, and much of pop culture foolishly use to guide their thinking about how ideas change the world. With four new chapters on putting the ideas in the book to work, updated references and over 50 corrections and improvements, now is the time to get past the myths, and change the world.
You'll have fun while you learn:
- Where ideas come from
- The true history of history
- Why most people don't like ideas
- How great managers make ideas thrive
- The importance of problem finding
- The simple plan (new for paperback)
Since its initial publication, this classic bestseller has been discussed on NPR, MSNBC, CNBC, and at Yale University, MIT, Carnegie Mellon University, Microsoft, Apple, Intel, Google, Amazon.com, and other major media, corporations, and universities around the world. It has changed the way thousands of leaders and creators understand the world. Now in an updated and expanded paperback edition, it's a fantastic time to explore or rediscover this powerful view of the world of ideas.
"Small, simple, powerful: an innovative book about innovation." -Don Norman, author of Design of Everyday Things
"Insightful, inspiring, evocative, and just plain fun to read... It's totally great." -John Seely Brown, Former Director, Xerox Palo Alto Research Center (PARC)
"Methodically and entertainingly dismantling the cliches that surround the process of innovation." -Scott Rosenberg, author of Dreaming in Code; cofounder of Salon.com
"Will inspire you to come up with breakthrough ideas of your own." -Alan Cooper, Father of Visual Basic and author of The Inmates are Running the Asylum
"Brimming with insights and historical examples, Berkun's book not only debunks widely held myths about innovation, it also points the ways toward making your new ideas stick." -Tom Kelley, GM, IDEO; author of The Ten Faces of Innovation
Scott Berkun worked on the Internet Explorer team at Microsoft from 1994-1999 and left the company in 2003 with the goal of writing enough books to fill a shelf. The Myths of Innovation is his second book: he wrote the best seller, The Art of Project Management (O'Reilly 2005). He makes a living writing, teaching and speaking. He teaches a graduate course in creative thinking at the University of Washington, runs the sacred places architecture tour at NYC's GEL conference, and writes about innovation, design and management at http://www.scottberkun.com.
|Commitment to research accuracy||p. xiii|
|Preface for the paperback edition||p. xv|
|The myth of epiphany||p. 1|
|We understand the history of innovation||p. 17|
|There is a method for innovation||p. 35|
|People love new ideas||p. 53|
|The lone inventor||p. 69|
|Good ideas are hard to find||p. 83|
|Your boss knows more about innovation than you||p. 97|
|The best ideas win||p. 111|
|Problems and solutions||p. 127|
|Innovation is always good||p. 139|
|Epilogue: Beyond hype and history||p. 153|
|Creative thinking hacks||p. 167|
|How to pitch an idea||p. 175|
|How to stay motivated||p. 187|
|Appendix: Research and recommendations||p. 193|
|Photo credits||p. 205|
|How to help this book: A request from the author||p. 211|
|About the author||p. 213|
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