9780073376189

Object-oriented and Classical Software Engineering

by
  • ISBN13:

    9780073376189

  • ISBN10:

    0073376183

  • Edition: 8th
  • Format: Hardcover
  • Copyright: 7/19/2010
  • Publisher: McGraw-Hill Education

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Supplemental Materials

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

Building on seven strong editions, the eighth edition maintains the organization and approach for whichObject-Oriented and Classical Software Engineeringis known while making significant improvements and additions to content as well as problems and projects. The revisions for the eighth edition make the text easier to use in a one-semester course.Integrating case studies to show the object oriented approach to software engineering,Object-Oriented and Classical Software Engineering, 8/e presents an excellent introduction to software engineering fundamentals, covering both traditional and object-oriented techniques.While maintaining a unique organization with Part I covering underlying software engineering theory, and Part II presenting the more practical life cycle, the eighth edition includes significant revision to problems, new content, as well as a new chapter to enable instructors to better-utilize the book in a one-semester course. Complementing this well-balanced approach is the straightforward, student-friendly writing style, through which difficult concepts are presented in a clear, understandable manner.

Table of Contents

Part I: Introduction to Software Engineering

Chapter 1: The Scope of Software Engineering

Chapter 2: Software Life-Cycle Models

Chapter 3: The Software Process

Chapter 4: Teams

Chapter 5: The Tools of the Trade

Chapter 6: Testing

Chapter 7: From Modules to Objects

Chapter 8: Reusability and Portability

Chapter 9: Planning and Estimating

Part II: The Workflows of the Software Life Cycle

Chapter 10: Key Material from Part A

Chapter 11: Requirements

Chapter 12: Classical Analysis

Chapter 13: Object-Oriented Analysis

Chapter 14: Design

Chapter 15: Implementation

Chapter 16: Postdelivery Maintenance

Chapter 17: More on UML

Chapter 18: Emerging Technologies

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