Object-Oriented Software Engineering: An Agile Unified Methodology

  • ISBN13:


  • ISBN10:


  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2013-01-22
  • Publisher: McGraw-Hill Education

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • Get Rewarded for Ordering Your Textbooks! Enroll Now
  • We Buy This Book Back!
    In-Store Credit: $7.35
    Check/Direct Deposit: $7.00
List Price: $123.48 Save up to $98.36
  • Rent Book $25.12
    Add to Cart Free Shipping


Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.


Object-Oriented Software Engineering: An Agile Unified Methodology by David Kung presents a step-by-step methodology that integrates modeling and design, UML, patterns, test-driven development, quality assurance, configuration management, and agile principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.

Table of Contents

Part I Introduction and System Engineering

Chapter 1 Introduction

Chapter 2 Software Process and Methodology

Chapter 3 System Engineering

Part II Analysis and Architectural Design

Chapter 4 Software Requirements Elicitation

Chapter 5 Domain Modeling

Chapter 6 Architectural Design

Part III Modeling and Design of Interactive Systems

Chapter 7 Deriving Use Cases from Requirements

Chapter 8 Actor-System Interaction Modeling

Chapter 9 Object Interaction Modeling

Chapter 10 Applying Responsibility-Assignment Patterns

Chapter 11 Deriving Design Class Diagram

Chapter 12 User Interface Design

Part IV Modeling and Design of Other Types of Systems

Chapter 13 Object State Modeling for Event-Driven Systems

Chapter 14 Activity Modeling for Transformational Systems

Chapter 15 Modeling and Design of Rule-Based Systems

Part V Applying Situation-Specific Patterns

Chapter 16 Applying Patterns to Design a State Diagram Editor

Chapter 17 Applying Patterns to Design a Persistence Framework

Part VI Implementation and Quality Assurance

Chapter 18 Implementation Considerations

Chapter 19 Software Quality Assurance

Chapter 20 Software Testing

Part VII Maintenance and Configuration Management

Chapter 21 Software Maintenance

Chapter 22 Software Configuration Management

Part VIII Project Management and Software Security

Chapter 23 Software Project Management

Chapter 24 Software Security

Appendix A Personal Software Process - Estimation, Planning and Quality Assurance

Appendix B Java Technologies

Appendix C Software Tools

Appendix D Project Descriptions


Rewards Program

Write a Review