What is included with this book?
Dave Shreiner, director of graphics technology at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course and has been developing computer graphics applications for more than two decades. Dave regularly presents at SIGGRAPH and other conferences worldwide. He is coauthor of the OpenGL ES 2.0 Programming Guide (Addison-Wesley, 2009) and the OpenGL ® Reference Manual (Addison-Wesley, 2004), and is series editor for Addison-Wesley’s OpenGL Series.
Introduction to OpenGL | |
Buffers and Objects | |
Shaders and the OpenGL Shading Language | |
Drawing Geometric Objects | |
Viewing | |
Texture Mapping and Image Objects | |
Framebuffer Operations (including Blending, Anti-aliasing, and Polygon Offset) | |
Lighting and Shadows | |
Various Appendices | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
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