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9780321552624

OpenGL Programming Guide The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

by ;
  • ISBN13:

    9780321552624

  • ISBN10:

    0321552628

  • Edition: 7th
  • Format: Paperback
  • Copyright: 2009-07-21
  • Publisher: Addison-Wesley Professional
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Supplemental Materials

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Summary

This seventh edition of the bestselling "red book" describes the latest features of OpenGL Versions 3.0 and 3.1. Users will find clear explanations of OpenGL functionality and many basic computer graphics techniques.

Author Biography

Dave Shreiner, director of graphics technology at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course and has been developing computer graphics applications for more than two decades. Dave regularly presents at SIGGRAPH and other conferences worldwide. He is coauthor of the OpenGL ES 2.0 Programming Guide (Addison-Wesley, 2009) and the OpenGL ® Reference Manual (Addison-Wesley, 2004), and is series editor for Addison-Wesley’s OpenGL Series.

Table of Contents

Introduction to OpenGL
Buffers and Objects
Shaders and the OpenGL Shading Language
Drawing Geometric Objects
Viewing
Texture Mapping and Image Objects
Framebuffer Operations (including Blending, Anti-aliasing, and Polygon Offset)
Lighting and Shadows
Various Appendices
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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