Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
What is included with this book?
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.
This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.
Bonus material and sample code are available at openglsuperbible.com.
OpenGL SuperBible 7th Edition TOC (Proposed)
Part I – Foundations
Chapter 1 – Introduction
Chapter 2 – Our First OpenGL Program
Chapter 3 – Following the Pipeline
Chapter 4 – Math for 3D Graphics
Chapter 5 – Data
Chapter 6 – Shader and Programs
Part II – In Depth
Chapter 7 – Vertex Processing and Drawing Commands
Chapter 8 – Primitive Processing
Chapter 9 – Fragment Processing and the Framebuffer
Chapter 10 – Compute Shaders
Chapter 11 – Controlling and Monitoring the Pipeline
Part III – In Practice
Chapter 12 – Rendering Techniques
Chapter 13 – Debugging and Performance Optimization
Chapter 14 – Platform Specifics
Appendix A – Further Reading
Appendix B – The SBM File Format
Appendix C – The SuperBible Tools