The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.
Mark Grimshaw is The Obel Professor of Music at Aalborg University, Denmark. He writes extensively on sound in computer games with a particular interest in emotioneering and the use of biofeedback for the real-time synthesis of game sound. He also writes free, open source software for virtual research environments (WIKINDX) and is investigating the uses of sonification to facilitate creativity in the context of such knowledge tools.
Table of Contents
Mark Grimshaw: Introduction
I. The Foundations of Virtuality Bruce Damer & Randy Hinrichs: The virtuality and reality of avatar cyberspace Philip Brey: The physical and social reality of virtual worlds Brian Massumi: Envisioning the virtual André Nusselder: Being more than yourself: Virtuality and human spirit Maria Beatrice Bittarello: Mythologies of virtuality: 'Other space' and 'shared dimension' from ancient myths to cyberspace Michael R. Heim: The paradox of virtuality
II. Psychology & Perception 7. James K. Scarborough & Jeremy N. Bailenson: Avatar psychology 8. Elizabeth J. Carter & Frank E. Pollick: Not quite human: What virtual characters have taught us about person perception 9. Jean-Claude Martin: Emotions and altered states of awareness: The virtuality of reality and the reality of virtuality 10. Angela Tinwell: Applying psychological plausibility to the Uncanny Valley phenomenon 11. Deborah Abdel Nabi & John P. Charlton: The psychology of addiction to virtual environments: The allure of the virtual self 12. Giuseppe Riva & John A. Waterworth: Being present in a virtual world 13. Gordon Calleja: Immersion in virtual worlds
III. Culture & Society 14. Paul C. Adams: Communication in virtual worlds 15. David Rudd: Virtual reality: So good, they named it twice? A Lacanian perspective from literature and the other arts 16. Erik Champion: History and cultural heritage in virtual environments 17. Julie M. Albright & Eddie Simmons: Flirting, cheating, dating, and mating in a virtual world 18. Ståle Stenslie: Cybersex 19. Robert M. Geraci: A virtual assembly: Constructing religion out of zeros and ones 20. William Cheng: Acoustemologies of the closet
IV. Sound 21. Karen Collins: Breaking the fourth wall? User-generated sonic content in virtual worlds 22. Tom A. Garner & Mark Grimshaw: Sonic virtuality: Understanding audio in a virtual world 23. Trevor S. Harvey: Virtual worlds: An ethnomusicological perspective 24. Martin Knakkergaard: The music that's not there
V. Image 25. Gary Zabel: Through the looking glass: Philosophical reflections on the art of virtual worlds 26. Anthony Steed: Recreating visual reality in virtuality 27. Patrick Lichty: The translation of art in virtual worlds 28. Simon J. Harris: Painting, the virtual and the celluloid frame
VI. Economy & Law 29. Greg Lastowka: Virtual law 30. Angela Adrian: Avatars Inc.: The legal personality of avatars 31. Vili Lehdonvirta: Virtuality in the sphere of economics
VII. A-Life & Artificial Intelligence 32. Phil Carlisle: On the role of "digital actors" in entertainment-based virtual worlds 33. Tim Taylor: Evolution in virtual worlds 34. David G. Green & Tom Chandler: Virtual ecologies and environments 35. Gabriel Robles-De-La-Torre: Computational modeling of brain function and the human haptic system at the neural spike level: Learning the dynamics of a simulated body
VIII. Technology & Applications 36. John A. Waterworth & Eva L. Waterworth: Distributed embodiment: Real presence in virtual bodies 37. Alan Chalmers: Level of realism: Feel, smell and taste in virtual environments 38. Mark Billinghurst, Huidong Bai, Gun Lee, Robert Lindeman: Developing handheld augmented reality interfaces 39. Keysha I. Gamor: Avoidable pitfalls in virtual world learning design 40. Giuseppe Riva: Clinical uses of virtual worlds: from medicine to psychology and rehabilitation 41. Roger Smith: Military simulations using virtual worlds
IX. Utopia & Dystopia 42. Charles M. Ess: Ethics at the boundaries of the virtual 43. Patrice Flichy: The social imaginary of virtual worlds 44. David Kreps: Virtuality and humanity 45. Andrea Hunter & Vincent Mosco: Virtual Dystopia