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Problem Seeking: An Architectural Programming Primer, 4th Edition

by ; ;
Edition:
4th
ISBN13:

9780471126201

ISBN10:
0471126209
Format:
Paperback
Pub. Date:
8/1/2001
Publisher(s):
Wiley

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  • Problem Seeking : An Architectural Programming Primer
    Problem Seeking : An Architectural Programming Primer





Summary

The classic programming guide for architects and clients-fully updated and revisedArchitectural programming is a team effort that requires close cooperation between architects and their clients. Problem Seeking, Fourth Edition lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the design of buildings.This new edition of the only programming guide appropriate for both architect and client features new ways of thinking about programming, new strategies for effective group action, and new settings in which to explore programming concepts. Supplemented with more than 120 helpful illustrations and diagrams, this indispensable resource provides updated technical information and faster, easier access to explanations, examples, and tools, including: Updated building costs and their relationship to interior fit-up costs A primer on discounted cash flow analysis and net present value analysis Project statement examples organized by project phase and building type Useful techniques for data management, functional relationship analysis, and more

Author Biography

WILLIAM M. PEÑA, FAIA, retired partner of Caudill Rowlett Scott, is often referred to as the "father" of architectural programming, having spent more than 50 years developing, refining, and explaining the programming process.

Table of Contents

Preface
Part One An Architectural Programming Primer
The Primer
12(2)
The Search
14(2)
Programmers and Designers
16(2)
Analysis and Synthesis
18(2)
The Separation
20(2)
The Interface
22(2)
Five Steps
24(2)
Procedure
26(2)
The Whole Problem
28(2)
Four Considerations
30(2)
Framework
32(2)
Information Index
34(4)
Organizing Information
38(2)
Two-Phase Process
40(2)
Data Clog
42(2)
Processing and Discarding
44(2)
Abstract to the Essence
46(2)
User on Team
48(2)
Ways of Thinking
50(8)
Effective Group Action
58(2)
Team
60(2)
Participatory Process
62(1)
Background Information
63(1)
Decision Making
64(2)
Communication
66(2)
Establish Goals
68(2)
Collect and Analyze Facts
70(2)
Uncover and Test Concepts
72(16)
Determine Needs
88(2)
Cost Estimate Analysis
90(2)
State the Problem
92(2)
Programming Principles
94(123)
Part Two The Appendix
Introduction
98(2)
Terms
100(52)
On Theory and Process
100(3)
On Considerations
103(1)
On Goals
104(4)
On Facts
108(1)
On Concepts
108(2)
On Needs
110(24)
On Problem Statements
134(18)
Programming Procedures
152(8)
Establish Goals
152(2)
Collect and Analyze Facts
154(2)
Uncover and Test Concepts
156(2)
Determine Needs
158(1)
State the Problem
159(1)
Programming Activities
160(16)
Typical Programming Activities
160(8)
Four Degrees of Sophistication
168(4)
Variable Conditions
172(2)
How to Simplify Design Problems
174(2)
Useful Techniques
176(41)
Questionnaires
176(2)
Data Management
178(4)
Functional Relationship Analysis
182(2)
Interviews and Worksessions
184(7)
Preparation of Brown Sheets
191(3)
The Analysis Card Technique
194(10)
Electronic Presentations
204(3)
Outline for Programming Reports
207(1)
Evaluation Technique
208(4)
Evaluating Facilities
212(5)
Selected Bibliography 217(1)
Index 218(6)
Authors 224


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