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Problem Seeking : An Architectural Programming Primer



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This is the 5th edition with a publication date of 2/28/2012.

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  • Problem Seeking: An Architectural Programming Primer, 4th Edition
    Problem Seeking: An Architectural Programming Primer, 4th Edition


The leading essential guide to architectural programming, giving the design practitioner a clear procedure when programming a building of any scale. The book is updated to incorporate new information related to BIM, integrated practice, and sustainable design, as well information on how designers can incorporate the latest technological tools when programming.

Author Biography

William M. Pea, Faia, a retired partner of Caudill Rowlett Scott, is often referred to as the "father" of architectural programming, having spent more than fifty years developing, refining, and explaining the programming process. Steven A. Parshall, Faia, is a Senior Vice President of HOK, Inc. and Director of Programming. He has been lead programmer on more than 250 major international building projects.

Table of Contents

Forewordp. vii
Prefacep. ix
Acknowledgmentsp. xi
p. 1
Problem Seeking
An Architectural Programming Primer
Overviewp. 2
The Primerp. 2
The Searchp. 4
Programmers and Designersp. 6
Analysis and Synthesisp. 8
The Separationp. 10
The Interfacep. 12
Processp. 14
Five Stepsp. 14
Procedurep. 16
Considerationsp. 18
The Whole Problemp. 18
Four Considerationsp. 20
Frameworkp. 22
Informationp. 24
Information Index Matrixp. 26
Organizing Informationp. 28
Two-Phase Processp. 30
Data Clogp. 32
Processing and Discardingp. 34
Participationp. 36
User on Teamp. 36
Effective Group Actionp. 38
Teamp. 40
Participatory Processp. 42
Background Informationp. 43
Decision Makingp. 44
Communicationp. 46
Stepsp. 48
Establish Goalsp. 48
Collect and Analyze Factsp. 50
Uncover and Test Conceptsp. 52
Determine Needsp. 66
Cost Estimate Analysisp. 68
Abstract to the Essencep. 70
State the Problemp. 72
Summaryp. 74
Programming Principlesp. 74
p. 77
How to Use the Method
Introductionp. 78
Definitions and Examplesp. 78
On Theory and Processp. 80
On Considerationsp. 85
On Goalsp. 85
On Factsp. 89
On Conceptsp. 90
On Needsp. 96
On Problem Statementsp. 124
Programming Proceduresp. 146
Establish Goalsp. 146
Collect and Analyze Factsp. 148
Uncover and Test Conceptsp. 150
Determine Needsp. 152
State the Problemp. 153
Programming Activitiesp. 154
Typical Programming Activitiesp. 154
Four Degrees of Sophisticationp. 164
Variable Conditionsp. 168
How to Simplify Design Problemsp. 170
Useful Techniquesp. 172
Data Managementp. 173
Questionnairesp. 184
Interviews and Work Sessionsp. 194
Audio- and Videoconferencingp. 206
Functional Relationship Analysisp. 208
Gaming and Simulationp. 210
Space Listsp. 216
Program Developmentp. 222
Brown Sheets and Visualizationp. 231
Analysis Cards and Wall Displaysp. 236
Electronic White Boards and Flip Chartsp. 246
Electronic Presentationsp. 253
Programming Reportsp. 255
Program Evaluationp. 256
Building Evaluationp. 260
Selected Bibliographyp. 265
Indexp. 267
About The Authorsp. 273
Table of Contents provided by Ingram. All Rights Reserved.

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