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Questions About This Book?
What version or edition is this?
This is the 2nd edition with a publication date of 1/30/2012.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
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Want to create rich interactive experiences with your artwork, designs, or prototypes, using electronics and programming? This is the place to start. Programming Interactivity helps you explore common themes in interactive art and design, including 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and more. No programming experience is required to get started. Learn the basics of programming and electronics with this book, and get working code samples you can use right away. You'll also find the background and technical information you need to design, program, build, and troubleshoot your own projects. The second edition brings you up-to-date on the latest versions of these three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcontroller prototyping board, development environment, and programming language for creating your own sensor and control hardware openFrameworks, a coding framework for designers and artists that uses the powerful C++ programming language