9781509301881

Programming Microsoft Azure Service Fabric

by
  • ISBN13:

    9781509301881

  • ISBN10:

    1509301887

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2016-06-10
  • Publisher: Microsoft Press
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Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

Build exceptionally scalable cloud applications for fast-growing businesses

Microsoft Azure Service Fabric makes it easier than ever before to build large-scale distributed cloud applications. You can quickly develop and update microservice-based applications, efficiently operate highly reliable hyperscale services, and deploy the same application code on public, hosted, or private clouds. This book introduces all key Azure Service Fabric concepts and walks you through implementing several real-world applications. You’ll find advanced design patterns, tuning tips, and lessons learned from early adopters—all from the perspective of developing and operating large projects in production.

Microsoft Azure evangelist Haishi Bai shows how to:

  • Implement background services and use stateless services to handle user requests
  • Solve state-management problems in distributed systems
  • Package, stage, and deploy applications
  • Upgrade applications in place, with zero downtime
  • Leverage Quality of Service (QoS) options throughout app design, implementation, and operation
  • Manage Service Fabric clusters with Windows PowerShell and the Management Portal
  • Configure Service Fabric Diagnostics and analyze collected data
  • Test functionality and performance
  • Design Internet of Things (IoT) solutions that capture and manage petabytes of data
  • Handle demanding real-time data-streaming compute scenarios
  • Understand multitenancy and single-tenancy as logical architecture choices
  • Build Service Fabric game engines to support large-scale, multiplayer online games
  • Model complex systems with the Service Fabric Actors Pattern

About This Book

For all cloud developers who want to create and operate large-scale distributed cloud applications by using Microsoft Azure Service Fabric

For all IT professionals who want to integrate Windows Server and Microsoft Azure in any environment, including datacenters

Author Biography

HAISHI BAI, senior technical evangelist at Microsoft, focuses on the Microsoft Azure compute platform, including IaaS,PaaS, networking, and scalable computing services.

Ever since he wrote his first program on an Apple II when he was 12, Haishi has been a passionate programmer and he later became a professional software engineer and architect. During his 19 years of professional life, he’s faced various technical challenges and a broad range of project types that have given him rich experiences in designing innovative solutions to solve difficult problems.

Haishi is the author of a few cloud computing books. He’s the co-host of Microsoft’s Cloud Cover show (https://channel9.msdn.com/shows/Cloud+Cover/). He also runs a technical blog (http://blog.haishibai.com) with millions of viewers. His twitter handle is @HaishiBai2010.

Table of Contents

Part I    Fundamentals  
 Chapter 1: Hello, Service Fabric! 
 Chapter 2: Stateless Service 
 Chapter 3: Stateful Service 
 Chapter 4: Actor pattern 
 Chapter 5: Service deployment 
 Chapter 6: Availability and reliability 
 Chapter 7: Scaling 
Part II   Service Lifecycle Management  
 Chapter 8: Managing Service Fabric with Azure Portal 
 Chapter 9: Managing Service Fabric with Windows PowerShell 
 Chapter 10: Diagnostics and monitoring 
 Chapter 11: Testability 
Part III     Patterns and Scenarios  
 Chapter 12: Web application 
 Chapter 13: Internet of Things 
 Chapter 14: Real-time data streaming 
 Chapter 15: Multi-tenancy and hosting 
 Chapter 16: Multi-player gaming 
Part IV   Advanced Topics  
 Chapter 17: Custome Service Hosting 
 Chapter 18: Containerization and platform parity

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