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Table of Contents
|Fundamentals of design and programming - starting from scratch|
|Variable and constants - a place for everything and everything in its place|
|Writing programs - first you walk, then you run|
|Writing programs II - more controls and new logic|
|Using if and case - decisions, decisions, decisions|
|Loops - once is not enough|
|Procedures and functions - divide and conquer|
|Writing programs III - tying it all together, so far|
|File i/o - files and records and fields, oh my!|
|Arrays and structures - organizing data|
|Events and more controls - tips and tricks for programming|
|Objects and classes - objects are in a class by themselves|
|Graphics - the visual (and audio) side of Visual Basic|
|LINQ to SQL - the world runs on databases|
|Crystal reports - tying databases to output|
|Table of Contents provided by Publisher. All Rights Reserved.|