CART

(0) items

Reality Is Broken : Why Games Make Us Better and How They Can Change the World

by
Edition:
Reprint
ISBN13:

9780143120612

ISBN10:
0143120611
Format:
Paperback
Pub. Date:
12/27/2011
Publisher(s):
Penguin Books
List Price: $17.00

Rent Book

(Recommended)
 
Term
Due
Price
$12.75

Buy New Book

In Stock Usually Ships in 24 Hours
N9780143120612
$12.69

Used Book

We're Sorry
Sold Out

eBook

We're Sorry
Not Available

More New and Used
from Private Sellers
Starting at $10.10
See Prices

Questions About This Book?

Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the Reprint edition with a publication date of 12/27/2011.
What is included with this book?
  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
  • The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.

Summary

Visionary game designer McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.

Author Biography

World-renowned game designer and futurist Jane McGonigal, PhD. takes play seriously. McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned Harvard Business Review honors for "Top 20 Breakthrough Ideas of 2008" for her work on the future of games. Her work has been featured in The Economist, Wired, and The New York Times hailed her as one of the 100 most creative people in business. She has been a featured speaker at TED, South by Southwest Interactive, the Game Developers Conference, ETech, and the Web 2.0 Summit, as well as appearing at The New Yorker Conference. Born in Philadelphia in 1977 and raised in New York, Jane now lives in San Francisco with her husband.

Table of Contents

Introduction: Reality Is Brokenp. 1
Why Games Make Us Happy
What Exactly Is a Game?p. 19
The Rise of the Happiness Engineersp. 35
More Satisfying Workp. 52
Fun Failure and Better Odds of Successp. 64
Stronger Social Connectivityp. 77
Becoming a Part of Something Bigger Than Ourselvesp. 95
Reinventing Reality
The Benefits of Alternate Realitiesp. 119
Leveling Up in Lifep. 146
Fun with Strangersp. 168
Happiness Hackingp. 183
How Very Big Games Can Change the World
The Engagement Economyp. 219
Missions Impossiblep. 247
Collaboration Superpowersp. 266
Saving the Real World Togetherp. 296
Conclusion: Reality Is Betterp. 345
Acknowledgmentsp. 355
How to Playp. 359
Practical Advice for Gamersp. 365
Notesp. 371
Indexp. 387
Table of Contents provided by Ingram. All Rights Reserved.


Please wait while the item is added to your cart...