Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Introduction: Reality Is Broken | p. 1 |
Why Games Make Us Happy | |
What Exactly Is a Game? | p. 19 |
The Rise of the Happiness Engineers | p. 35 |
More Satisfying Work | p. 52 |
Fun Failure and Better Odds of Success | p. 64 |
Stronger Social Connectivity | p. 77 |
Becoming a Part of Something Bigger Than Ourselves | p. 95 |
Reinventing Reality | |
The Benefits of Alternate Realities | p. 119 |
Leveling Up in Life | p. 146 |
Fun with Strangers | p. 168 |
Happiness Hacking | p. 183 |
How Very Big Games Can Change the World | |
The Engagement Economy | p. 219 |
Missions Impossible | p. 247 |
Collaboration Superpowers | p. 266 |
Saving the Real World Together | p. 296 |
Conclusion: Reality Is Better | p. 345 |
Acknowledgments | p. 355 |
How to Play | p. 359 |
Practical Advice for Gamers | p. 365 |
Notes | p. 371 |
Index | p. 387 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.