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9781593274917

Realm of Racket Learn to Program, One Game at a Time!

by Unknown
  • ISBN13:

    9781593274917

  • ISBN10:

    1593274912

  • Format: Paperback
  • Copyright: 2013-06-13
  • Publisher: No Starch Press

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Supplemental Materials

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Summary

Racket is a descendant of the language family that includes Lisp and Scheme. The language was designed with beginning programming students in mind, and boasts succinct syntax and a gradual learning curve. Inspired by The Land of Lisp, Realm of Racketincorporates cartoons and wacky examples while teaching readers the fundamentals of the Racket language.

Author Biography

Professor Matthias Felleisen is one of the original authors of the Racket language and a co-author of The Little Schemer and How to Design Programs. In 1995, Felleisen launched the TeachScheme! Project, reaching out to high schools with a radically novel computing curriculum. Felleisen is the 2012 recipient of the ACM Special Interest Group on Programming Languages (SIGPLAN) Lifetime Achievement Award as well as ACM's 2009 Karl V. Karlstrom Outstanding Educator Award. He is currently a Trustee Professor in the College of Computer and Information Science at Northeastern University in Boston, Massachusetts.
Conrad Barski has an M.D. from the University of Miami and nearly 20 years of programming experience. The author of Land of Lisp, Barski is also an avid cartoonist, having created the popular alien Lisp mascot and many graphical tutorials.
David Van Horn is a research professor at Northeastern University who has programmed in Racket and Scheme for over a decade.
Eight students of Northeastern University contributed to Realm of Racket: Forrest Bice, Rose DeMaio, Spencer Florence, Feng-Yun Mimi Lin, Scott Lindeman, Nicole Nussbaum, Eric Peterson, and Ryan Plessner.

Table of Contents

Introduction: Open Paren
Chapter 1: Getting Started
Chapter 2: A First Racket Program
Chapter 3: Basics of Racket
Chapter 4: Conditions and Decisions
Chapter 4 and a Half: define define 'define
Chapter 5: Big-Bang
Chapter 6: Recursion is Easy
Chapter 7: Land of Lambda
Chapter 8: Mutant Structs
Chapter 9: The Values of Loops
Chapter 10: Dice of Doom
Chapter 11: Power to the Lazy
Chapter 12: Artificial Intelligence
Chapter 13: The World is Not Enough
Chapter 14: Hungry Henry
Good Bye: Close Paren

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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