Steven Heim currently holds the position of Associate Professor of Computer Science in the Computer Science/Management Engineering Department of the College of Information and Computer Science at the C.W. Post campus of Long Island University. He is Director of Graduate Programs for the department and Co-Director of the CICS Usability Lab. Dr. Heim lectures on subjects such as Human-Computer Interaction, Interaction Design and Web Development on the undergraduate and graduate levels.
His research and scholarly interests include topics such as accessibility and computer-based musical composition and performance as well as HCI and Interaction Design. He draws from an extensive background in interface development and interactive multimedia including audio application, interactive animation and digital video. Dr. Heim's background in music and computer programming affords a unique prospective in the field of HCI and interface development. His approach to the learning environment is based on a deep understanding of the educational process gained through years of teaching experience.
Using Computers | |
Interaction Paradigms | |
Innovation | |
Memex | |
Human Augmentation System | |
Oliver | |
The Ultimate Display | |
Computing Environments | |
Physical Computing Environment | |
Social Computing Environment | |
Cognitive Computing Environment | |
Analyzing Interaction Paradigms | |
5W1H | |
Terms | |
Interaction Paradigms | |
Large-Scale Computing | |
Personal Computing | |
Networked Computing | |
Mobile Computing | |
Collaborative Environments | |
Embodied Virtuality | |
Contemporary Approaches in Embodied Virtuality | |
Virtual Reality | |
Augmented Reality | |
Interaction Frameworks and Styles | |
Frameworks for Understanding Interaction | |
Execution/Evaluation Action Cycle | |
Interaction Framework | |
Coping with Complexity | |
Mental Models | |
Mapping | |
Semantic and Articulatory Distance | |
Affordances | |
Interaction Styles | |
Command Line | |
Menu-Based Interface | |
Form Fill-in | |
Question and Answer | |
Direct Manipulation | |
Metaphors | |
Web Navigation | |
Three-Dimensional Environments | |
Zoomable Interface | |
Natural Language | |
Designing Interaction | |
Interaction Design Process | |
Iterative Design | |
User-Centered Design | |
Interaction Design Models | |
Waterfall Model | |
Spiral Model | |
Dynamic Systems Development Method | |
Prototype-Based Models | |
Discount Usability Engineering | |
Contextual Inquiry | |
Overview of Interaction Design Models | |
The Design Process Model | |
Discovery | |
Discovery Phase Framework | |
Exploring the Work Domain | |
Organizing the Discovery Process | |
Collection | |
Methods of Collection | |
Observation | |
Elicitation | |
Interpretation | |
Task Analysis | |
Storyboarding | |
Use Cases | |
Primary Stakeholder Profiles | |
Documentation | |
Mission Statement | |
Requirements Document | |
Project Management Document | |
Design Scenario:Circumference: Requirements | |
Design 5.1 | |
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