The Resonant Interface HCI Foundations for Interaction Design

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 2007-03-05
  • Publisher: Addison-Wesley

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KEY MESSAGE: In an age of ubiquitous computing it is essential that Interaction Design be based on the rich foundation of HCI research and knowledge. The Resonant Interface does that and more. It moves beyond the traditional scope of human-computer interaction (HCI) and is based on the concept of active learning that integrates theory and practice. Using Computers: Interaction Paradigms; Interaction Frameworks and Styles. Designing Interaction: Interaction Design Process; Discovery; Design; Design Goals and Principles; Interaction Design Models; Usability Testing. Facets of Interaction: Color; Interface Components; Icons; Text; Speech and Hearing; Touch and Movement. For all readers interested in human-computer interaction (HCI).

Author Biography

Steven Heim currently holds the position of Associate Professor of Computer Science in the Computer Science/Management Engineering Department of the College of Information and Computer Science at the C.W. Post campus of Long Island University. He is Director of Graduate Programs for the department and Co-Director of the CICS Usability Lab. Dr. Heim lectures on subjects such as Human-Computer Interaction, Interaction Design and Web Development on the undergraduate and graduate levels.


His research and scholarly interests include topics such as accessibility and computer-based musical composition and performance as well as HCI and Interaction Design. He draws from an extensive background in interface development and interactive multimedia including audio application, interactive animation and digital video. Dr. Heim's background in music and computer programming affords a unique prospective in the field of HCI and interface development. His approach to the learning environment is based on a deep understanding of the educational process gained through years of teaching experience. 

Table of Contents

Using Computers
Interaction Paradigms
Human Augmentation System
The Ultimate Display
Computing Environments
Physical Computing Environment
Social Computing Environment
Cognitive Computing Environment
Analyzing Interaction Paradigms
Interaction Paradigms
Large-Scale Computing
Personal Computing
Networked Computing
Mobile Computing
Collaborative Environments
Embodied Virtuality
Contemporary Approaches in Embodied Virtuality
Virtual Reality
Augmented Reality
Interaction Frameworks and Styles
Frameworks for Understanding Interaction
Execution/Evaluation Action Cycle
Interaction Framework
Coping with Complexity
Mental Models
Semantic and Articulatory Distance
Interaction Styles
Command Line
Menu-Based Interface
Form Fill-in
Question and Answer
Direct Manipulation
Web Navigation
Three-Dimensional Environments
Zoomable Interface
Natural Language
Designing Interaction
Interaction Design Process
Iterative Design
User-Centered Design
Interaction Design Models
Waterfall Model
Spiral Model
Dynamic Systems Development Method
Prototype-Based Models
Discount Usability Engineering
Contextual Inquiry
Overview of Interaction Design Models
The Design Process Model
Discovery Phase Framework
Exploring the Work Domain
Organizing the Discovery Process
Methods of Collection
Task Analysis
Use Cases
Primary Stakeholder Profiles
Mission Statement
Requirements Document
Project Management Document
Design Scenario:Circumference: Requirements
Design 5.1
Table of Contents provided by Publisher. All Rights Reserved.

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