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Sams Teach Yourself Macromedia Flash 8 in 24 Hours,9780672327544

Sams Teach Yourself Macromedia Flash 8 in 24 Hours

by
Edition:
3rd
ISBN13:

9780672327544

ISBN10:
0672327546
Format:
Paperback
Pub. Date:
1/1/2006
Publisher(s):
Sams
List Price: $34.99
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Summary

A best-selling Flash tutorials, revised to teach the latest version of Macromedia Flash through 24 one-hour lessons.

Table of Contents

Introduction 1(4)
Part I: Assembling the Graphics You'll Animate in Flash
Basics
5(30)
Jump Right In
5(3)
Getting Your Bearings
8(14)
Getting Around in Flash
22(5)
Document Properties
27(2)
File Types
29(6)
Drawing and Painting Original Art in Flash
35(38)
Drawing on the Stage
36(1)
Tools
36(19)
Selecting and Transforming Objects
55(18)
Importing Graphics into Flash
73(24)
Vector Graphics Versus Raster Graphics
73(1)
Reasons to Avoid Importing Graphics
74(1)
Importing Vector Graphics
75(5)
Using Bitmaps (Also Known As Raster Graphics)
80(17)
Using the Library for Productivity
97(32)
The Concept of the Library
98(7)
Using the Library
105(5)
Using Symbols from the Library
110(19)
Applied Layout Techniques
129(24)
Controlling Color
129(24)
Part II: Animating in Flash
Understanding Animation
153(14)
How Animation Works
153(1)
Elements of Animation
154(13)
Animation the Old-Fashioned Way
167(16)
Understanding the Brute-Force Animation Technique
167(9)
Enhancing a Frame-by-Frame Animation
176(7)
Using Motion Tweens to Animate
183(20)
Creating a Motion Tween
183(9)
Fine-Tuning a Motion Tween
192(11)
Using Shape Tweens to Morph
203(14)
Making a Shape Tween
203(6)
Refining and Fine-tuning a Shape Tween
209(8)
Including Sound in Animations
217(24)
Importing Sounds
217(4)
Using Sounds
221(9)
Controlling Quality and File Size
230(11)
Using Layers in Animations
241(24)
How Layers Work
241(8)
Using Layer Properties for Visual Effect
249(16)
Animating Using Movie Clip and Graphic Symbols
265(14)
Movie Clip Symbol Behavior
266(6)
Subtleties of Movie Clips
272(7)
Creating Special Effects
279(22)
Effects with Shapes
279(22)
Part III: Adding Interactivity and Advanced Animation
Making Buttons for the User to Click
301(20)
Making a Button
302(7)
Advanced Buttons
309(12)
Using ActionScript and Behaviors to Create Nonlinear Movies
321(30)
Using ActionScript
321(18)
Using Behaviors
339(12)
Using ActionScript for Advanced Interactivity
351(20)
Making Drag-and-Drop Interactions
351(7)
Programming in Flash
358(13)
Using Components
371(16)
What Is a Component?
371(7)
Using the RadioButton Component
378(3)
Changing Component Styles
381(6)
Using Video
387(28)
Flash Basic 8 Versus Flash Professional 8
387(1)
Embedding Video Versus Playing External Video
388(8)
Using Video
396(19)
Part IV: Putting It All Together for the Web
Linking a Movie to the Web
415(24)
Basic Publishing
415(5)
Simple Hyperlinks
420(5)
Using Style Sheets
425(2)
What Other Web Tasks Can Flash Do?
427(2)
Using Flash Inside a Larger Website
429(5)
Uploading Files to a Web Server
434(5)
Designing a Website to Be Modular
439(18)
Loading Movies or Images
440(3)
Determining When a Movie Is Fully Loaded and How to Unload It
443(3)
Shared Library Items
446(6)
Playing External Sounds
452(5)
Optimizing a Flash Site
457(28)
File Size Considerations
457(20)
Performance Hits
477(8)
Advanced Animation Techniques
485(22)
It's the Result, Not the Technology
486(2)
Applying Conventional Techniques
488(19)
Working on Large Projects and in Team Environments
507(14)
Production Methodologies
507(5)
Applying Productivity Techniques
512(9)
Publishing a Creation
521(28)
How to Publish
521(9)
Adding Metadata to Your Flash Creation
530(2)
Deciding Which Media Types to Publish
532(10)
Exporting Other Media Types
542(7)
Part V: Appendixes
APPENDIX A: Shapes You Can Make in Merge Drawing Mode
549(18)
Semicircle
550(2)
Spokes on a Wheel
552(2)
Five-Pointed Star
554(4)
Oblique Cube
558(1)
Sine Waves
559(2)
3D Sphere
561(2)
Color Wheel
563(4)
APPENDIX B: Resources
567(8)
Tutorials and Other Online Resources
567(2)
Content Sites
569(2)
Third-Party Products
571(3)
Statistics
574(1)
Glossary 575(8)
Index 583

Excerpts

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