did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780321883575

Augmented Reality Principles and Practice

by ;
  • ISBN13:

    9780321883575

  • ISBN10:

    0321883578

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2016-06-03
  • Publisher: Addison-Wesley Professional

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
  • Complimentary 7-Day eTextbook Access - Read more
    When you rent or buy this book, you will receive complimentary 7-day online access to the eTextbook version from your PC, Mac, tablet, or smartphone. Feature not included on Marketplace Items.
List Price: $59.99 Save up to $15.00
  • Buy Used
    $44.99
    Add to Cart Free Shipping Icon Free Shipping

    USUALLY SHIPS IN 2-4 BUSINESS DAYS

    7-Day eTextbook Access 7-Day eTextbook Access

Supplemental Materials

What is included with this book?

Summary

Master Augmented Reality (AR), one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual "first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Realitycoherently integrates all this research into one single-source reference, presenting the field's most significant work in context with scrupulous accuracy. For over a decade, lead author Dieter Schmalstieg has pioneered both AR theory and application. Together with key innovator Tobias H. Höllerer, he fully addresses theory and practice, illuminating AR from technical and HCI perspectives. They review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. The authors conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR: software developers, students, instructors, researchers, hobbyists, managers, and many others. For use in instructional environments, the authors provide a companion website containing slides, code examples, and other source materials.

Author Biography

Dieter Schmalstieg is full professor and head of the Institute for Computer Graphics and Vision at Graz University of Technology (TUG), Austria. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and visualization. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) degrees from Vienna University of Technology. He is author and co-author of over 200 peer-reviewed scientific publications, associate editor of IEEE Transactions on Visualization and Computer Graphics, member of the editorial advisory board of computers & graphics and of Springer Virtual Reality, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments (1999-2010), advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna and member of the Austrian Academy of Science. In 2002, he received the START career award presented by the Austrian Science Fund. In 2012, he received the IEEE Virtual Reality technical achievement award for seminal contributions to the field of Augmented Reality. Since 2008, he is also director of the Christian Doppler Laboratory for Handheld Augmented Reality.

 

Tobias Höllerer is Professor of Computer Science at the University of California, Santa Barbara, where he leads the Four Eyes Laboratory, conducting research in the four I's of Imaging, Interaction, and Innovative Interfaces. Dr. Höllerer holds a Diplom in informatics from the Technical University of Berlin as well as an MS and PhD in computer science from Columbia University. He is a recipient of the US National Science Foundation's CAREER award, for his work on "Anywhere Augmentation", enabling mobile computer users to place annotations in 3D space wherever they go. He has been named an ACM Distinguished Scientist in 2013. Dr. Höllerer is author of over 150 peer-reviewed journal and conference publications in the areas of augmented and virtual reality, information visualization, 3D displays and interaction, mobile and wearable computing, and social computing. Several of these publications have been selected for Best Paper or Honorable Mention awards at such venues as the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Virtual Reality (VR), ACM Virtual Reality Software and Technology,  ACM User Interface Software and Technology, ACM MobileHCI, IEEE SocialCom, and IEEE CogSIMA. Dr. Höllerer is an associate editor of IEEE Transactions on Visualization and Computer Graphics, and among his many organizational roles for scientific conferences he served as program chair for IEEE VR 2015, ICAT 2013, IEEE ISMAR 2010 and 2009, as general chair of IEEE ISMAR 2006, and as member of the steering committee of IEEE ISMAR.

Table of Contents

Chapter 1. Introduction

Chapter 2. Displays

Chapter 3. Tracking

Chapter 4. Computer Vision for Augmented Reality

Chapter 5. Calibration and Registration

Chapter 6. Visualization Techniques

Chapter 7. Interaction Techniques

Chapter 8. Modeling and Annotation

Chapter 9. Authoring

Chapter 10. Navigation

Chapter 11. Collaboration

Chapter 12. Software Architecture

Chapter 13. Programming with Vuforia

Chapter 14. Conclusion and Outlook

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program