Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Introduction to Game Development | |
OpenGL vs. DirectX as API | |
The Component Object Model and DirectX | |
Window Creation and Control | |
Input Control | |
Rendering: Direct3D and OpenGL | |
Viewing and Transformations | |
Color and Texture Mapping | |
Lighting | |
Alpha Blending and Fog | |
Shadows | |
Height Maps, Hidden Surface Removal, Clipping and Level of Detail Algorithms | |
Polygonal Meshes and Animation | |
Physics Modeling | |
Artificial Intelligence | |
Audio | |
Creating an Interactive 3D Environment | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.