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Become a Kairomancer Synchronicity is when the universe gets personal. Through this book of games and enchanting stories, you’ll learn how to monitor the play of coincidence and the symbolic resonance of incidents in daily life in order to tap into the deeper logic of events, receive extraordinary counsel, and have wonderful fun.
You will be invited to become a kairomancer: someone who is poised to catch the messages in special moments when synchronicity is in play and to take action to seize the opportunities those moments present. To be a kairomancer, you need to trust your feelings as you walk the roads of this world, to develop your personal science of shivers, and to recognize in your gut and your skin that you know far more than you hold on the surface of consciousness.
This is a way of real magic, which is the art of bringing gifts from a deeper world into this one. Follow it, and you will put a champagne fizz of enchantment into your everyday life.
Robert Moss is the creator of Active Dreaming, an original synthesis of dreamwork and shamanism. He leads transformative adventures all over the world and has taught many thousands of people in all walks of life to heal their lives, discover their personal mission, and awaken to the reality of the multidimensional universe. The author of nine books on Active Dreaming, he is also a novelist, poet, and independent scholar. When not on the road, he lives in upstate New York.
Table of Contents
Prologue: The Speaking Land
1. Making Real Magic
2. A Walk around Jung’s Tower
3. Becoming a Kairomancer Twelve Rules of Kairomancy Whatever You Think or Feel, the Universe Says Yes Chance Favors the Prepared Mind Your Own Will Come to You You Live in the Speaking Land Grow Your Poetic Health Coincidence Multiplies on the Road By What You Fall, You May Rise Invoked or Uninvoked, Gods Are Present You Walk in Many Worlds Marry Your Field Dance with the Trickster The Way Will Show the Way
4. The Book of Sidewalk Oracles Games to Start or Make Your Day Game #1. Play Sidewalk Tarot Game #2. Walk a Dream Game #3. Keep Your Secret Book Game #4. Listen for Your Daily Kledon Game #5. Do It by the Book Game #6. Play with Shelf Elves Game #7. Chance an Encounter Game #8. Notice What’s Showing through a Slip Game #9. Check Your Inner Sound Track Game #10. Déjà Vu All Over Again Game #11. Expect the Unexpected Guest Game #12. Look for the Spiral Question Mark Game #13. Recognize Personal Omens Game #14. Try the White Queen Gambit Games for Two or More Game #15. Play the Lightening Game Game #16. Consult the Index Card Oracle Game #17. Write a Message without Sending It
5. On Other Planes
6. Fox Tales
Acknowledgments Notes Select Bibliography Index About the Author