More New and Used
from Private Sellers
Starting Out with Alice : A Visual Introduction to Programming
by Gaddis, TonyEdition:
1st
ISBN13:
9780321475152
ISBN10:
0321475151
Format:
Paperback w/CD
Pub. Date:
1/1/2011
Publisher(s):
Addison Wesley
List Price: $79.00
Rent Textbook
(Recommended)Term
Due
Price
Short Term
Aug 2
$7.95
Semester
Dec 20
$39.50
Quarter
Sep 17
$35.55
$7.95
Buy Used Textbook
In Stock Usually Ships in 24 Hours.
$6.46
eTextbook
We're Sorry
Not Available
New Textbook
We're Sorry
Sold Out
Questions About This Book?
Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the 1st edition with a publication date of 1/1/2011.
What is included with this book?
- The Used copy of this book is not guaranteed to inclue any supplemental materials. Typically, only the book itself is included.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
Related Products
Summary
Starting Out with Alice: A Visual Introduction to Programmingpresents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. Introduction to Alice and Objects; Programming in Alice; Variables, Functions, Math, and Strings; Decision and Repetition Structures; Methods, Functions, and More about Variables; Events; Lists and Arrays; Recursion. For all readers interested in programming using Alice.
Table of Contents
| What is a Computer Program? | |
| Algorithms and Programming Languages | |
| Learning to Program with Alice | |
| Objects | |
| Classes and the Alice Galleries | |
| 3D Objects and the Camera | |
| Programming in Alice | |
| lWriting Methods | |
| Naming Conventions | |
| Designing a Program | |
| Comments | |
| Tips for Setting Up an Initial Scene | |
| Executing Instructions Simultaneously | |
| Exporting Your Code for Printing | |
| Variables, Functions, Math, and Strings | |
| Variables | |
| Functions | |
| Creating Math Expressions | |
| Working with Strings and Text | |
| Decision and Repetition Structures | |
| Boolean Values | |
| The If/Else Decision Structure | |
| Relational Comparisons and Logical Operators | |
| The Loop Instruction | |
| The While Instruction | |
| Methods, Functions, and More About Variables | |
| Writing Custom Class-Level Methods | |
| Saving an Object to a New Class | |
| tepwise Refinement | |
| Passing Arguments | |
| Using Class-Level Variables as Properties | |
| Writing Class-Level Functions | |
| World-Level Methods and Variables | |
| Using Clipboards | |
| Tips for Visual Effects and Animation | |
| Events | |
| Responding to Events | |
| Handling Key Press and Mouse Events | |
| Using Events in Simulations and Games | |
| Using Events in Games and Simulations | |
| Lists and Arrays | |
| Lists | |
| Arrays | |
| Recursion | |
| Introduction to Recursion | |
| Problem Solving with Recursion | |
| Appendix A Installing Alice | |
| Table of Contents provided by Publisher. All Rights Reserved. |
CART









