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Starting Out with Alice: A Visual Introduction to Programmingpresents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. Introduction to Alice and Objects; Programming in Alice; Variables, Functions, Math, and Strings; Decision and Repetition Structures; Methods, Functions, and More about Variables; Events; Lists and Arrays; Recursion. For all readers interested in programming using Alice.
Table of Contents
|What is a Computer Program?|
|Algorithms and Programming Languages|
|Learning to Program with Alice|
|Classes and the Alice Galleries|
|3D Objects and the Camera|
|Programming in Alice|
|Designing a Program|
|Tips for Setting Up an Initial Scene|
|Executing Instructions Simultaneously|
|Exporting Your Code for Printing|
|Variables, Functions, Math, and Strings|
|Creating Math Expressions|
|Working with Strings and Text|
|Decision and Repetition Structures|
|The If/Else Decision Structure|
|Relational Comparisons and Logical Operators|
|The Loop Instruction|
|The While Instruction|
|Methods, Functions, and More About Variables|
|Writing Custom Class-Level Methods|
|Saving an Object to a New Class|
|Using Class-Level Variables as Properties|
|Writing Class-Level Functions|
|World-Level Methods and Variables|
|Tips for Visual Effects and Animation|
|Responding to Events|
|Handling Key Press and Mouse Events|
|Using Events in Simulations and Games|
|Using Events in Games and Simulations|
|Lists and Arrays|
|Introduction to Recursion|
|Problem Solving with Recursion|
|Appendix A Installing Alice|
|Table of Contents provided by Publisher. All Rights Reserved.|