Bulk sales, PO's, Marketplace Items, eBooks, Apparel, and DVDs not included.
Starting Out with Programming Logic and Designby Gaddis, Tony
step-by-step solutions for this book.
Questions About This Book?
- The Used copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included.
Starting Out with Programming Logic and Design, Second Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis’ best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses.
The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.
- A language independent approach allows students to gain confidence and build skills before moving on to a language-specific course.
- Contemporary coverage and Gaddis' acclaimed writing style appeal to today's students.
- Program design, modules, selection structures, and repetition structures - key topics that beginners must master - are covered gradually and explained with multiple examples.
- Functions are covered early but with enough flexibility to be discussed later.
- Menu-driven programming and input validation are covered in separate chapters, allowing instructors to use what they want, when they want.
- The "Getting Started with Alice" appendix presents an overview of the Alice programming environment.
Table of Contents
Ch 2: Input, Processing, and Output
Ch 3: Modules
Ch 4: Decision Structures and Boolean Logic
Ch 5: Repetition Structures
Ch 6: Functions
Ch 7: Input Validation
Ch 8: Arrays
Ch 9: Sorting and Searching Arrays
Ch 10: Files
Ch 11: Menu-Driven Programs
Ch 12: Text Processing
Ch 13: Recursion
Ch 14: Object-Oriented Programming
Ch 15: GUI Applications and Event-Driven Programming
Appendix A: ASCII/Unicode Characters
Appendix B: Flowchart Symbols
Appendix C: Answers to Checkpoint Questions (on CD)