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In The Grim Company, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the companynow brokenface new dangers on personal quests
As Davarus Cole and his former companions were quick to discover, the White Lady’s victorious liberation of Dorminia has not resulted in the freedom they once imagined. Anyone perceived as a threat has been seized and imprisonedor exiled to darker regionsleaving the White Lady’s rule unchallenged and absolute. But the White Lady would be wiser not to spurn her former supporters: Eremul the Halfmage has learned of a race of immortals known as the Fade, and if he cannot convince the White Lady of their existence, all of humanity will be in danger.
Far to the north, Brodar Kayne and Jerek the Wolf continue their odyssey to the High Fangs only to find themselves caught in a war between a demon horde and their enemy of old, the Shaman. And in the wondrous city of Thelassa, Sasha must overcome demons of her own.
Because the Fade are coming
Luke Scull is the author of The Grim Company. A videogame designer who has worked on numerous bestselling fantasy roleplaying game franchises, Luke was born in Bristol, England and now divides his time between the UK and Argentina.