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This book explores how the principles of art directing devised in theater, film, and TV can better inform game design. It compares how a game is built, a film is constructed, a play is produced, and a TV show gets shot and examines the ways game design can learn from other fields. The authors cover scriptwriting, set design, costume design, and lighting design. They also offer specific guidelines for designing successful games and include interviews with experts from games, TV, film, and theater.