Trends and Issues in Instructional Design and Technology

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  • Edition: 3rd
  • Format: Paperback
  • Copyright: 2011-03-20
  • Publisher: Pearson
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Trends and Issues in Instructional Design and Technology, Third Edition,provides readers with a clear picture of the field of instructional design and technology, the trends and issues that have affected it in the past and present, and those trends and issues likely to affect it in the future. The text will prepare its readers to master the skills associated with IDT, clearly describe the nature of the field, familiarize themselves with the field's history and its current status, and describe recent trends and issues impacting on the field. #xA0; Written by the leading figures in the field with contributions from Walter Dick, Marcy Driscoll, Don Ely, Kent Gustafson, David Hawkridge, Mike Hannafin, John Keller, David Jonassen, David Merrill, Charlie Reigeluth, Rita Richey, Allison Rossett, Bob Reiser, and Jack Dempsey, this book clearly defines and describes the rapidly converging fields of instructional design, instructional technology, and performance technology.Previous editions of this book have received outstanding book awardsfrom the Association for Educational Communications and Technology (AECT), the AECT Division of Design and Development, and the International Society for Performance Improvement#xA0;(ISPI). The new edition features a plethora of updates including: eighteen new chapters, each of which focuses on an important recent trend or issue in the instructional design and technology (IDT) field: An updated view of such topics as whole task approaches to instructional design, motivational design, models of evaluation, performance support and informal learning,#xA0; four new chapters addressing hot issues in IDT including ethics, diversity, accountability, the nature of the design process, and the appropriate amount of learner guidance that should be built into instruction; coverage of What IDT Professionals Dowhich introduces students to the wide variety of settings in which IDT professionals can practice their craft; a stronger emphasis and new research on how to design, deliver, and evaluate online instruction, with field-tested techniques for instructional design of online learning; and four new and two revised chapters with coverage of technologies that are changing the nature of the IDT field including advances in such areas as e-learning, social networking, game-based learning, and virtual worlds.

Table of Contents

Section I: Defining the Field

Chapter 1: What Field Did You Say You Were In?  Defining and Naming Our Field

Chapter 2: Characteristics of Instructional Design Models

Chapter 3: A History of Instructional Design and Technology


Section II: Theories and Models of Learning and Instruction

Chapter 4: Psychological Foundations of Instructional Design

Chapter 5: Constructivism in Practical and Historical Context

Chapter 6: The Learning Sciences: Where They Came From and What It Means For Instructional Designers

Chapter 7: Designing for Problem-Solving

Chapter 8: Instructional Theory and Technology for a Post-Industrial World

Chapter 9: Motivation, Volition, and Performance


Section III: Evaluating and Managing Instructional Programs and Projects

Chapter 10: Evaluation in Instructional Design: A Comparison of Evaluation Models

Chapter 11: An Introduction to Return on Investment

Chapter 12: Managing On-Site and Virtual Design Teams

Chapter 13: Managing Scarce Resources in Training Organizations


Section IV: Performance Improvement

Chapter 14: The Development and Evolution of Human Performance Improvement

Chapter 15: Performance Support

Chapter 16: Knowledge Management And Learning: Perfect Together

Chapter 17: Informal Learning


Section V: Trends and Issues in Various Settings

Chapter 18: Instructional Design in Business and Industry

Chapter 19: Instructional Design Opportunities in Military Education and Training Environments

Chapter 20: Performance, Instruction, and Technology in Health Care Education

Chapter 21: IDT in P-12

Chapter 22: What Do Instructional Designers Do in Higher Education? A Written Symposium


Section VI: Global Trends and Issues in IDT

Chapter 23: Developing Learning to Meet Complex Challenges for an Undivided World

Chapter 24: IDT in Asia

Chapter 25: IDT in Europe


Section VII:

Chapter 26: Getting an Instructional Design Position: Lessons From a Personal History

Chapter 27: Getting a Job in Business and Industry

Chapter 28: Professional Organizations and Publications in Instructional Design and Technology


Section VIII: New Directions in Instructional Design and Technology

Chapter 29: E-Learning and Instructional Design

Chapter 30: Reusability and Reusable Design

Chapter 31: Web 2.0 and Social Networking

Chapter 32: Using Rich Media Wisely

Chapter 33: Games…and…Learning

Chapter 34: Designing in Virtual Worlds


Section IX: Current Issues in Instructional Design and Technology

Chapter 35: Professional Ethics: Rules Applied to Practice

Chapter 36: Diversity and Accessibility

Chapter 37: The Changing Nature of Design

Chapter 38: Debate:  The Benefits of Different Levels of Instructional Guidance

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