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This introductory text provides students with an extremely useful 'toolbox' of approaches for analyzing religion and popular culture. The contributors introduce a theme, product or practice, and outline relevant theory and methods for analysis. Areas covered include religion and food, violence, music, television and videogames. Each entry features lively and contemporary case study material. The chapters also include helpful bullet point summaries, suggestions for further reading and/or viewing, reflection and discussion questions, and glossary terms.