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A how-to guide, this book covers areas where either a programmatic or procedural approach can add value or save time in the creation of games. The book uses stand alone, concrete examples, and often complete but simple games to illustrate the tools and techniques of proramming the Unity 3D game engine in C#. It gives readers the skills and knowledge to quickly develop various game genres. It contains enough examples to give game programmers the best approaches for their particular work-flow, whether team or solo.