9780672337512

Unity Game Development in 24 Hours, Sams Teach Yourself

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  • ISBN13:

    9780672337512

  • ISBN10:

    0672337517

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 12/9/2015
  • Publisher: Sams Publishing

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Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!

 

This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks.
  • Practical, hands-on examples show you how to apply what you learn.
  • Quizzes and exercises help you test your knowledge and stretch your skills.
  • Notes and tips point out shortcuts and solutions.

Learn how to…

  • Get up and running fast with the Unity 5 game engine and editor
  • Work efficiently with Unity’s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity’s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity’s Mecanim animation system
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify desktop games for mobile platforms
  • Apply the “finishing touches” and deploy your games

 

Author Biography

Ben Tristem is a professional technology educator, with tens of thousands of students both offline and online. Ben has an honors degree in computer science from Imperial College London, and is a fellow of the institute of consulting. He has been helping companies and individuals to embrace technology for his whole life, and has been an entrepreneur since the age of 15.

 

Michael Geig is both an experienced teacher, and game developer, with a foot firmly in both camps. He is presently teaching Computer Science and Video Game Development at Stark State College in OH. Prior to that, he worked as a developer for Totem Arts, and released Renegade-X: Black Dawn in January, 2012.

Table of Contents

(c)Contents at a Glance
 Preface 
Hour 1 Introduction to Unity 
Hour 2 Game Objects 
Hour 3 Models, Materials, and Textures 
Hour 4 Terrain 
Hour 5 Environments 
Hour 6 Lights and Cameras 
Hour 7 Game 1: Amazing Racer 
Hour 8 Scripting Part 1 
Hour 9 Scripting Part 2 
Hour 10 Collision 
Hour 11 Game 2: Chaos Ball 
Hour 12 Prefabs 
Hour 13 Graphical User Interfaces 
Hour 14 Character Controllers 
Hour 15 Game 3: Captain Blaster 
Hour 16 Particle Systems 
Hour 17 Animations 
Hour 18 Animators 
Hour 19 Game 4: Gauntlet Runner 
Hour 20 Audio 
Hour 21 Mobile Development 
Hour 22 Game Revisions 
Hour 23 Polish and Deploy 
Hour 24 Wrap Up 
 Index 

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