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What version or edition is this?
This is the 1st edition with a publication date of 12/10/2016.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
Information communications technologies (ICTs) such as television, computers, digital cameras, programmable toys, mobile phones, are playing an increasingly prominent role in young children's lives, but the effects on children can be negative if these are used inappropriately. This timely new book draws on recent research to provide guidance, support, and examples of good practice for all those working with young children on how technology can be used to stimulate language, collaboration, independence and creative play in young children. Written by leading experts in the field, the book looks at the role of television, graphics, programmable toys, adventure games and virtual learning environments in early years settings and suggests practical activities and approaches to extend children's thinking and develop their vocabulary through: a play-based curriculum sustained-shared thinking parent partnership Including case studies and questions for discussion, this book is essential reading for students and practitioners that want to ensure they are using ICT appropriately and in a way that has a positive impact on outcomes for young children.