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The Videogames Handbook,9780415383530

The Videogames Handbook

by ;
ISBN13:

9780415383530

ISBN10:
0415383536
Format:
Nonspecific Binding
Pub. Date:
6/12/2015
Publisher(s):
Routledge
List Price: $39.95

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Questions About This Book?

What version or edition is this?
This is the edition with a publication date of 6/12/2015.
What is included with this book?
  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.

Summary

Featuring contributions from leading figures in the videogames industry including the international games scholar Henry Jenkins, Simon and Andrew Oliver, directors of Blitz Games; and writer and broadcaster Aleks Krotoski; this book surveys both the theory and practice of this fast-growing, yet relatively new disciplinary area. Mapping the commercial process of videogame production from pre-production to games journalism, David Surman demystifies the language of technical production processes by offering the reader a review of key production roles, along with the skills required to fulfil them. Focusing on the distribution and reception of videogames as a cultural form, as well as offering broader perspectives on issues such as the place of games in education and domestic technology, Surman examines the critical perspectives that have emerged in the academic community.

Table of Contents

Foreword Introduction
Videogame Development
Games Design
The role of the videogame developer
Concept Development
Designing Play
Experiences
Iterative Design and White Box' Testing
Simon and Andrew Oliver Designing Videogames, a 20-Year Retrospective'
Programming
Game Engines
Artificial Intelligence
Artists
Character Design
Level Design
Computer Modelling and Animation
Publishing Producing and Marketing
The role of the publisher
The commissioning process
Supervising the production
Quality assurance and play testing
Games marketing and strategies
Ernest Adams Developing Videogames, a 10-year Prediction'
Players/Creators
The modification of existing videogames modding
Machinima and the cinematic potential of videogames
Fan criticism and games development
Customisation and play
Videogame Cultures
Videogames Journalism
The Editor
The Art Editor
The Games Editor
Staff Writers
Games Journalism and New Media
Blogging and Online Journalism
Margaret Robertson The Videogame Journalist'
Videogame Culture
Players as consumers
The place of gameplay in everyday life
Videogames and education
Technology and cultural form
Videogame censorship
(New) media effects
Player cultures and fan authors
Aleks Krotoski Gender and Games'
Videogame Studies
Game Studies Fundamentals
What is a game? What is a videogame?
The limits of representation
Understanding play
Videogame aesthetics
Simulation and the virtual
Interactive media
James Newman Interactivity?'
Technology and determinism
Avatars and videogame identification
Gameworlds
New media convergence
Tanya Krzywinska Videogames, and Other Media'
Conclusion Glossary of terms
Bibliography
Ludography (referenced videogames?
Index
Table of Contents provided by Publisher. All Rights Reserved.


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