Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Introduction | |
Virtual Social Identity: Welcome to the Metaverse | |
The Virtual Experience | |
I, Avatar: Auto-netnographic Research in Virtual Worlds | |
For a Better Exploration of Metaverses as Consumer Experiences | |
Consumer Behavior in Virtual Worlds | |
Interaction Seeking in Second Life and Implications for Consumer Behavior | |
I Don't Know You, But I Trust You: A Comparative Study of Consumer Perceptions in Real-life and Virtual Worlds | |
Social Interation with Virtual Beings: The Technology Relationship Interaction Model and Its Agenda for Research | |
Personalized Avatar: A New Way to Improve Communication and E-Service | |
The Sacred and the Profane in On-Line Gaming: A Netnographic Inquiry of Chinese Gamers | |
Avator Creation and Appearance | |
Finding Mii: Virtual Social Identity and the Young Consumer | |
Me, Myself, and My Avatar: The effects of Avatars on SNW (Social Networking) Users' Attitudes toward a Website, an Ad, and a PSA | |
Perceptions in Virtual Worlds | |
Effects of Ethnically-Targeted and Ethnically-Ambiguous Computer-Generated Agents on Browsers' Evaluations of a Commercial Web Site | |
Ethnic Matching: An Examination of Ethnic Morphing In Advertising | |
Mirror, Mirror on the Web: Understanding Thin-Slice Judgments of Avatars | |
Name Index | |
Subject Index | |
About the Editors and Contributors | |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.