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What Video Games Have to Teach Us About Learning and Literacy
by James Paul GeeEdition:
1st
ISBN13:
9781403961693
ISBN10:
1403961697
Format:
Trade Book
Pub. Date:
5/16/2003
Publisher(s):
Palgrave Macmillan
List Price: $26.95
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Summary
"In this completely updated and revised edition ofacontemporary classic, one of America's most well-respected educators considers more than thirty new video games in his provocative examination of their positive effects on learning. Gee includes recent games such as World of War Craft and Half Life 2 and analyzes new theories of cognitive development, such as how individuals develop a sense of identity, grasp meaning, evaluate and follow a command, pick a role model, and perceive the world. This is abook that will open your mind to the possibility that video games are the forerunners of instructional tools that will determine how we learn in the future."--BOOK JACKET.
Author Biography
James Paul Gee is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books.
Table of Contents
|
1 | (12) | |||
|
13 | (38) | |||
|
51 | (22) | |||
|
73 | (40) | |||
|
113 | (26) | |||
|
139 | (30) | |||
|
169 | (30) | |||
|
199 | (8) | |||
| Appendix: The 36 Learning Principles | 207 | (6) | |||
| References | 213 | (8) | |||
| Index | 221 |
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