More New and Used
from Private Sellers
In Stock Usually Ships in 24 Hours
Starting at $6.74
Questions About This Book?
Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the 1st edition with a publication date of 12/26/2007.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.
Table of Contents
|Introduction: 36 Ways to Learn a Video Game Semiotic Domains|
|Is Playing Video Games a 'Waste of Time'?|
|Learning and Identity: What Does It Mean to Be a Half-Elf?|
|Situated Meaning and Learning: What Should You Do after You Have Destroyed the Global Conspiracy?|
|Telling and Doing: Why Doesn't Lara Croft Obey Prof. Von Croy?|
|Cultural Models: Do You Want to be the Blue Sonic or the Dark Sonic?|
|The Social Mind: How Do You Get Your Corpse Back after You've Died?|
|Conclusion: Duped or Not?|
|Appendix: The 36 Learning Principles|
|Table of Contents provided by Publisher. All Rights Reserved.|