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James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at the Arizona State University. He is the author of What Video Games Have to Teach Us About Learning and Literacy and Good Games and Good Learning. Elisabeth Hayes is a professor in the Division of Learning, Technology and Psychology in Education at ASU’s Graduate School of Education.
Table of Contents
|Introduction: Gaming Goes Beyond Gaming||p. 1|
|Video Games and Twenty-First-Century Skills: Why the Sudden Worldwide Interest in Video Game and Learning?||p. 17|
|The Nickel and Dimed Challenge: Designing New Forms of Socially Conscious Play||p. 41|
|A Young Girl Becomes a Designer and Goes Global: Succeeding at Twenty-First-Century Skills but Not at School||p. 61|
|How Passion Grows: A Retired Shut-In Goes from Making a Purple Potty to Gaining Millions of Fans||p. 83|
|Passionate Affinity Groups: A New Form of Community that Works to Make People Smarter||p. 105|
|A Young Girl and Her Vampire Stories: How a Teenager Competes with a Best-Selling Author||p. 125|
|From The Sims to Second Life: A Young Woman Transforms Her Real Life||p. 145|
|What Does It All Mean?: What Women and The Sims Have to Teach Us about What Education and Learning Will Look Like in the Twenty-First Century||p. 167|
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