Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
What is included with this book?
Use Xcode 6 to Craft Outstanding iOS and OS X Apps!
Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language.
Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface.
This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software.
Register your book at informit.com/register for access to this title’s downloadable code.
Fritz Anderson has been writing software, books, and articles for and about Apple platforms since 1984. He has worked for research and development firms, consulting practices, and as a freelancer. He was admitted to the Indiana bar but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago.
I. First Steps
1. Getting Xcode
2. Kicking the Tires
3. Simple Workflow and Passive Debugging
4. Active Debugging
5. Compilation 15
6. Adding a Library Target
7. Version Control 10
II. The Life Cycle of an iOS Application
8. Starting an iOS Application
9. An iOS Application: Model
10. An iOS Application: Controller
11. Building a New View
12. Autolayout in a New View
13. Adding Table Cells
14. Adding an Editor
15. Unit Testing
16. Measurement and Analysis 20
III. Xcode for Mac OS X
18. Starting an OS X Application
19. Bindings: Wiring an OS X Application
20. A Custom View for OS X
22. Bundles and Packages
23. Frameworks and Extensions
24. Property Lists
IV. Xcode Tasks
25. Documentation in Xcode
26. The Xcode Build System
29. Continuous Integration
A. Some Build Variables
B. Resources 15