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9781598638066

Advanced Game Programming: A GameDev.net Collection

by
  • ISBN13:

    9781598638066

  • ISBN10:

    1598638068

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2009-03-05
  • Publisher: Cengage Learning PTR

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Supplemental Materials

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Summary

Welcome to Advanced Game Programming: A GameDev.net Collection, the fourth in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best advanced programming articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone looking to build on the foundation of their game programming knowledge. The articles in the book explore the latest and greatest techniques in game programming, as well as traditional concepts that provide the basis for much of the game technology you see today. Truly dedicated to the challenges faced by game programmers, you’ll find information, advice, and techniques on optimization, physics and collision detection, scene management, multiplayer gaming, advanced C++ topics, the latest graphics rendering techniques, artificial intelligence, and more. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, Advanced Game Programming: A GameDev.net Collection captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.

Table of Contents

Advanced Scripting
Writing Endian Independent Code in C++
Application of Genetic Programming to the "Snake Game"
GameMonkey Scripting
Enginuity
Advanced WinSock Multiplayer Game Programming: Multicasting
Axonometric Projections - A Technical Overview
Dynamic 2D Soft Shadows
C++ Debugging
Grid-Based Collision Detection and Raycasting
Advanced Lua
Vehicle Control with Neural Networks
Real-Time Realistic Cloud Rendering and Lighting
Real-Time Atmosphe
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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