Android Apps for Absolute Beginners

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  • Format: Paperback
  • Copyright: 2011-04-15
  • Publisher: Apress
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Anybody can start building simple apps for the Android platform, and this book will show you how. This book takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started. This book: Teaches Android application development in language anyone can understand, giving you the best possible start in Android development. Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss. Offers clear code descriptions and layout so that you can get your apps running as soon as possible#xA0;#xA0; What you'll learn Get both yourself and your computer set up for Android app development. How to use the Eclipse programming environment to make your Android development efficient and straightforward. Follow steps in plain English to build simple apps and get them working immediately. Style your application so that it looks good. Make use of the Android's touch screen. Use shortcuts and cheat sheets to create apps the easy way. The basics of Java and XML to allow you to move onto ever-more advanced apps. Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills-as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android app development awaits.

Table of Contents

Preliminary Information: Before We Get Started
What's Next? Our Road Ahead
Setting Up an Open Source Android Development Environment
An Introduction to Java, XML and How Android Works
An Overview of the Android Application Framework
Screen Layout Design: Views, ViewGroups and Layout Types
User Interface Design: Buttons, Menus, Dialogs and Alerts
Designing Graphics for Android: 2D Images & Animation
Adding Interactivity: Handling UI Events
Understanding Content Providers
Understanding Intents and Intent Filters
The Future: 3D, Widgets, Bluetooth, Maps, Search, and More
Table of Contents provided by Publisher. All Rights Reserved.

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