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9780132121361

Android for Programmers An App-Driven Approach

by ; ; ;
  • ISBN13:

    9780132121361

  • ISBN10:

    0132121360

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2011-10-24
  • Publisher: Prentice Hall
  • View Upgraded Edition

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Supplemental Materials

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Summary

By the world's #1 Java programming authors, and the creators of the bestselling "iPhone for Programmers," the application-driven approach to Android brings the Deitels' signature "Live Code" technique to Android development and teaches every new technique in the context of a real-world Android App: 16 complete Apps in all.

Author Biography

Paul Deitel, Abbey Deitel and Harvey Deitel are from Deitel & Associates, Inc., the internationally recognized programming languages authoring and corporate-training organization. Over a million people worldwide have used Deitel books to master Java™, iPhone app development, C#, C++, C, Internet and web programming, JavaScript, XML, Visual Basic®, Visual C++®, Perl, Python and more. Michael Morgano is a professional Android developer with Imerj.

Table of Contents

Preface xiv

Before You Begin xxii

 

Chapter 1: Introduction to Android 1

1.1 Introduction 2

1.2 Android Overview 4

1.3 Android 2.2 (Froyo) 7

1.4 Android 2.3 (Gingerbread) 10

1.5 Android 3.0 (Honeycomb) 12

1.6 Android Ice Cream Sandwich 15

1.7 Downloading Apps from the Android Market 16

1.8 Packages 17

1.9 Android Software Development Kit (SDK) 18

1.10 Object Technology: A Quick Refresher 20

1.11 Test-Driving the Doodlz App in an Android Virtual Device (AVD) 23

1.12 Deitel Resources 32

1.13 Android Development Resources 33

1.14 Wrap-Up 34

 

Chapter 2: Android Market and App Business Issues 35

2.1 Introduction 36

2.2 Building Great Android Apps 36

2.3 Android Best Practices 38

2.4 Registering at Android Market 44

2.5 Setting Up a Google Checkout Merchant Account 44

2.6 AndroidManifest.xml File 45

2.7 Preparing Your Apps for Publication 46

2.8 Uploading Your Apps to Android Market 51

2.9 Other Android App Marketplaces 54

2.10 Pricing Your App: Free or Fee 54

2.11 Monetizing Apps with In-App Advertising 56

2.12 Monetizing Apps: Using In-App Billing to Sell Virtual Goods in Your Apps 57

2.13 Launching the Market App from Within Your App 59

2.14 Managing Your Apps in Android Market 59

2.15 Marketing Your App 59

2.16 Other Popular App Platforms 64

2.17 Android Developer Documentation 65

2.18 Android Humor 66

2.19 Wrap-Up 67

 

Chapter 3: Welcome App 68

Dive-Into® Eclipse and the ADT Plugin

3.1 Introduction 69

3.2 Technologies Overview 69

3.3 Eclipse IDE 70

3.4 Creating a New Project 71

3.5 Building the Welcome App’s GUI with the ADT’s Visual Layout Editor 74

3.6 Examining the main.xml File 87

3.7 Running the Welcome App 89

3.8 Wrap-Up 89

 

Chapter 4: Tip Calculator App 91

Building an Android App with Java

4.1 Introduction 92

4.2 Test-Driving the Tip Calculator App 93

4.3 Technologies Overview 94

4.4 Building the App’s GUI 94

4.5 Adding Functionality to the App 106

4.6 Wrap-Up 116

 

Chapter 5: Favorite Twitter® Searches App 117

SharedPreferences, Buttons, Nested Layouts, Intents, AlertDialogs, Inflating XML Layouts and the Manifest File

5.1 Introduction 118

5.2 Test-Driving the Favorite Twitter Searches App 119

5.3 Technologies Overview 121

5.4 Building the App’s GUI and Resource Files 123

5.5 Building the App 131

5.6 AndroidManifest.xml 142

5.7 Wrap-Up 143

 

Chapter 6: Flag Quiz Game App 146

Assets, AssetManager, Tweened Animations, Handler, Menus and Logging Error Messages

6.1 Introduction 147

6.2 Test-Driving the Flag Quiz Game App 151

6.3 Technologies Overview 151

6.4 Building the App’s GUI and Resource Files 153

6.5 Building the App 160

6.6 AndroidManifest.xml 174

6.7 Wrap-Up 175

 

Chapter 7: Cannon Game App 176

Listening for Touches and Gestures, Manual Frame-By-Frame Animation, Graphics, Sound, Threading, SurfaceView and SurfaceHolder

7.1 Introduction 177

7.2 Test-Driving the Cannon Game App 178

7.3 Technologies Overview 179

7.4 Building the App’s GUI and Resource Files 181

7.5 Building the App 183

7.6 Wrap-Up 203

 

Chapter 8: SpotOn Game App 204

Property Animation, ViewPropertyAnimator, AnimatorListener, Thread-Safe Collections, Default SharedPreferences for an Activity

8.1 Introduction 205

8.2 Test-Driving the SpotOn Game App 206

8.3 Technologies Overview 207

8.4 Building the App’s GUI and Resource Files 208

8.5 Building the App 210

8.6 Wrap-Up 224

 

Chapter 9: Doodlz App 225

Two-Dimensional Graphics, SensorManager, Multitouch Events and Toasts

9.1 Introduction 226

9.2 Test-Driving the Doodlz App 227

9.3 Technologies Overview 228

9.4 Building the App’s GUI and Resource Files 229

9.5 Building the App 234

9.6 Wrap-Up 256

 

Chapter 10: Address Book App 258

ListActivity, AdapterViews, Adapters, Multiple Activities, SQLite, GUI Styles, Menu Resources and MenuInflater

10.1 Introduction 259

10.2 Test-Driving the Address Book App 261

10.3 Technologies Overview 262

10.4 Building the GUI and Resource Files 263

10.5 Building the App 269

10.6Wrap-Up 290

 

Chapter 11: Route Tracker App 291

Google Maps API, GPS, LocationManager, MapActivity, MapView and Overlay

11.1 Introduction 292

11.2 Test-Driving the Route Tracker App 294

11.3 Technologies Overview 296

11.4 Building the GUI and Resource Files 298

11.5 Building the App 300

11.6 Wrap-Up 318

 

Chapter 12: Slideshow App 319

Gallery and Media Library Access, Built-In Content Providers, MediaPlayer, Image Transitions, Custom ListActivity Layouts and the View-Holder Pattern

12.1 Introduction 320

12.2 Test-Driving the Slideshow App 323

12.3 Technologies Overview 324

12.4 Building the GUI and Resource Files 327

12.5 Building the App 331

12.6 Wrap-Up 358

 

Chapter 13: Enhanced Slideshow App 360

Serializing Data, Taking Pictures with the Camera and Playing Video in a VideoView

13.1 Introduction 361

13.2 Test-Driving the Enhanced Slideshow App 362

13.3 Technologies Overview 363

13.4 Building the GUI and Resource Files 364

13.5 Building the App 367

13.6 Wrap-Up 389

 

Chapter 14: Weather Viewer App 390

Web Services, JSON, Fragment, ListFragment, DialogFragment, ActionBar, Tabbed Navigation, App Widgets, Broadcast Intents and BroadcastReceivers

14.1 Introduction 391

14.2 Test-Driving the Weather App 393

14.3 Technologies Overview 394

14.4 Building the App’s GUI and Resource Files 396

14.5 Building the App 399

14.6 Wrap-Up 459

 

Index 460

 

Chapters on the Web

Go to the book’s registration page  to register and download these chapters.

 

Chapter 15: PHAB’s Pizza App

Text-to-Speech, Speech-to-Text and Telephony

 

Chapter 16: Voice Recorder App

Audio Recording and Playback

 

Chapter 17: Enhanced Address Book App

Bluetooth

 

Chapter 18: 3D Art App

OpenGL ES 3D Rendering

 

Chapter 19: HTML5 Favorite Twitter® Searches App

Bonus Chapter: HTML5, CSS3 and JavaScript for Experienced Web Developers

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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