The Animation Bible

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  • Format: Paperback
  • Copyright: 2008-04-01
  • Publisher: Harry N. Abrams

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The Animation Bibleis the first book any aspiring animator will want to ownand with increasingly affordable tools for digital animation and the vast forum of the Internet for free distribution, animation is becoming more popular than ever. Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film. The Animation Bibleis the essential guide for a new generation of animators.

Author Biography

Maureen Furniss is a member of the Animation Faculty at CalArts in Los Angeles, where she teaches character animation and experimental animation. She is the founding editor of Animation Journal and author of Art in Motion: Animation Aesthetics (1998) and Chuck Jones: Conversations (2005). She is a founding member of the Society for Animation Studies and Women in Animation. She lives in Santa Clarita, California.

Table of Contents

Prefacep. 7
Concept, Medium, and Stylep. 10
Storytelling Strategiesp. 36
Applications Ip. 56
Pre-Productionp. 64
Production and Post-productionp. 86
Applications IIp. 108
Early Motion Devicesp. 114
Applications IIIp. 132
Direct Filmmaking: Practice and Presentationp. 138
Direct Filmmaking: Vision, Sound, and Collective Experiencep. 154
Applications IVp. 172
Mixed Media and Drawingp. 180
Water- and Oil-based Mediap. 206
Applications Vp. 224
Stop-motion Animation: A Survey of Techniquesp. 230
Animation in Real World Contextsp. 254
Applications VIp. 276
Digital Media and Computer Animationp. 284
Digital Visionsp. 304
Applications VIIp. 322
Glossaryp. 326
Further Readingp. 328
Notesp. 328
Picture Creditsp. 333
Indexp. 334
Table of Contents provided by Blackwell. All Rights Reserved.

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