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9781118446379

Arduino for Dummies

by
  • ISBN13:

    9781118446379

  • ISBN10:

    1118446372

  • Format: Paperback
  • Copyright: 2013-06-04
  • Publisher: For Dummies
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Supplemental Materials

What is included with this book?

Summary

Make the most of Arduino's incredible capabilities with this great guide A hardware development platform built around an open-source, programmable circuit board, Arduino offers a simple way to build interactive robots or electronic devices, or add interactivity to existing devices. And whether you're a programmer, designer, hacker, engineer, or serious tinkerer, Arduino For Dummies is the perfect place to start. This book offers all the info you need on Arduino--as well as on electronics, programming, prototyping, and soldering--to jump right in. Read this book and get cracking in the fun and fascinating world of creative hardware hacking. Gets you up and running on Arduino and introduces the exciting world of physical computing Explains the Arduino Development Environment Covers programming using Processing, creating basic projects that include sound and light, how to connect Arduino to motors and servos, how to expand with specialty hardware, and more Includes 10 cool projects that are fun to build It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.

Author Biography

John Nussey is a specialist in physical computing who has worked for many years creating interactive art installations and prototyping products using Arduino. He is a proud advocate of Arduino and teaches the craft of interaction design, hacking, and prototyping to people of all ages, competencies, and abilities.

Table of Contents

Foreword  xvii

Introduction  1

Part I: Getting to Know Arduino  5

Chapter 1: What Is Arduino and Where Did It Come From? 7

Chapter 2: Finding Your Board and Your Way Around It 17

Chapter 3: Downloading and Installing Arduino 33

Chapter 4: Blinking an LED 41

Part II: Getting Physical with Arduino  61

Chapter 5: Tools of the Trade 63

Chapter 6: A Primer on Electricity and Circuitry 75

Chapter 7: Basic Sketches: Inputs, Outputs, and Communication 91

Chapter 8: More Basic Sketches: Motion and Sound 123

Part III: Building on the Basics  161

Chapter 9: Learning by Example 163

Chapter 10: Soldering On 179

Chapter 11: Getting Clever with Code 209

Chapter 12: Common Sense with Common Sensors 241

Part IV: Unlocking Your Arduino’s Potential 287

Chapter 13: Becoming a Specialist with Shields and Libraries 289

Chapter 14: Sensing More Inputs and Controlling More Outputs 315

Chapter 15: Multiplying Your Outputs with I2C 339

Part V: Sussing Out Software  357

Chapter 16: Getting to Know Processing 359

Chapter 17: Processing the Physical World 359

Part VI: The Part of Tens  407

Chapter 18: Ten Places to Learn More about Arduino 409

Chapter 19: Ten Great Shops to Know 413

Chapter 20: Ten Places to Find Parts and Components 417

Index  421

Bonus Chapter: Hacking Other Hardware On the Companion Website at wwwdummiescom/go/arduinofd

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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