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9781592004959

Beginning Illustration And Storyboarding For Games

by
  • ISBN13:

    9781592004959

  • ISBN10:

    1592004954

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2004-10-08
  • Publisher: Cengage Learning PTR

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Supplemental Materials

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Summary

You are about to embark on a journey that will travel into the heart and foundation of game creation - concept art. Creating concept art for games is unlike working with any other type of art. In a game, you are creating a self-contained world in which characters can interact with each other to carry out actions. As a concept artist, you supply the vision for the game and give direction to the development team. "Beginning Illustration and Storyboarding for Games" takes a basic look at the steps involved in creating game concept art. You will not need any game art development experience to begin your journey. Follow along as you work your way through several step-by-step examples that are designed to help you understand how game concept art is created. Get ready to set your vision into motion!

Author Biography

In 1987, Les Pardew started his career by creating the animation for Magic Johnson Fast Break Basketball on the Commodore 64

Table of Contents

Introductionp. xv
Basic Game Design Artp. 1
Art Used in Game Designsp. 1
Game Layout Chartsp. 2
Storyboardsp. 3
Level Layoutsp. 6
Environment Illustrationsp. 7
Character Designsp. 8
Model Sheetsp. 10
Graphical User Interface Designp. 11
Other Concept Artp. 12
Summaryp. 13
Questionsp. 13
Answersp. 14
Discussion Questionsp. 15
Exercisesp. 15
Creating Game Layout Chartsp. 17
Designing the Style of the Chartp. 17
Building the Game Layout Chartp. 19
Building the Second Page of the Game Layout Chartp. 26
Other Types of Level Designsp. 31
Charting Complex Gamesp. 35
Summaryp. 36
Questionsp. 37
Answersp. 37
Discussion Questionsp. 38
Exercisesp. 38
The Thumbnail Sketchp. 39
Drawingp. 39
The Paperp. 40
The Pencilp. 41
Drawing Techniquep. 42
Pencil Strokesp. 44
Creating the Thumbnail Sketchp. 46
Character Thumbnailsp. 48
Design Toolp. 50
Summaryp. 51
Questionsp. 52
Answersp. 52
Discussion Questionsp. 53
Exercisesp. 53
The Storyboardp. 55
Creating Games Takes Time and Moneyp. 55
Games Can Be Difficult to Explainp. 56
Storyboarding Helps with Communicationp. 56
Storyboarding Aids in Problem Solvingp. 57
What Are Storyboards Used for in Games?p. 57
Cinematic Sequencesp. 57
Animationp. 58
Complexityp. 58
Non-Player Actionsp. 59
Are Storyboards Important?p. 59
Learning about Storyboardsp. 59
Camera Directionp. 61
Written Directionsp. 65
Special-Use Panelsp. 65
Showing Actionp. 67
Summaryp. 68
Questionsp. 69
Answersp. 69
Discussion Questionsp. 70
Exercisesp. 70
Drawing Storyboardsp. 71
Basic Drawing Skillsp. 71
Perspectivep. 72
Compositionp. 78
Balancep. 78
Focal Pointsp. 81
Pathwaysp. 84
Shadingp. 84
Creating the Storyboardp. 87
Summaryp. 92
Questionsp. 93
Answersp. 94
Discussion Questionsp. 94
Exercisesp. 94
Level Layoutsp. 95
What Are Level Layouts?p. 95
How Level Layouts Are Used in Game Creationp. 96
Creating Level Designsp. 96
Determining Asset Countp. 98
Defining the Storyp. 99
Placing Characters and Objectsp. 99
Placing Eventsp. 99
Defining Pathsp. 99
Information in Level Layoutsp. 100
Creating a Level Layoutp. 101
Summaryp. 108
Questionsp. 108
Answersp. 109
Discussion Questionsp. 109
Exercisesp. 110
Illustrating Environmentsp. 111
What Is an Environment Illustration?p. 111
Uses and Purposes of Environment Illustrationsp. 111
Inspirationp. 112
Directionp. 112
Creating an Environment Sketchp. 113
Using Colorp. 118
How Light Affects Colorsp. 118
Using the Color Wheelp. 120
Creating an Environment Illustrationp. 123
Summaryp. 129
Questionsp. 130
Answersp. 130
Discussion Questionsp. 131
Exercisesp. 131
Quick Character Sketchesp. 133
Game Charactersp. 133
Types of Game Charactersp. 134
Player Charactersp. 134
Non-Player Charactersp. 135
Enemiesp. 135
Getting Ideas for Charactersp. 136
Drawing Charactersp. 137
Why Quick Sketches?p. 137
Drawing the Headp. 138
Drawing the Full Figurep. 140
Character Exaggerationp. 144
Non-Human Charactersp. 146
Summaryp. 149
Questionsp. 149
Answersp. 150
Discussion Questionsp. 150
Exercisesp. 151
Creating Character Illustrationsp. 153
Character Illustrationsp. 153
How Are Character Illustrations Used?p. 154
What Makes a Good Character Illustration?p. 155
Simple Character Illustrationsp. 155
Detailed Character Illustrationsp. 162
Summaryp. 168
Questionsp. 169
Answersp. 169
Discussion Questionsp. 170
Exercisesp. 170
Creating Character Model Sheetsp. 171
What Are Model Sheets?p. 171
How Are Model Sheets Used?p. 173
Creating Base Model Sheetsp. 175
The Male Characterp. 176
The Female Characterp. 178
Creating the Templatep. 180
Making Character Model Sheetsp. 181
Color in Model Sheetsp. 184
Summaryp. 185
Questionsp. 186
Answersp. 186
Discussion Questionsp. 187
Exercisesp. 187
Designing Graphical User Interfacesp. 189
What Are Graphical User Interfaces?p. 189
Information Screensp. 189
Menusp. 194
Onscreen Displaysp. 197
Creating Game Navigation Designp. 200
Creating Onscreen Elementsp. 204
Summaryp. 209
Questionsp. 209
Answersp. 210
Discussion Questionsp. 210
Exercisesp. 210
The Design Documentp. 211
Understanding Design Documentsp. 211
The Design Document as a Repositoryp. 212
The Design Document as a Roadmapp. 212
The Design Document as a Promotion Toolp. 213
Developing Themesp. 213
Designing Coversp. 215
Designing Title Pagesp. 217
Working with Fontsp. 219
Readabilityp. 219
Stylep. 220
Page Layoutp. 222
Layout Stylesp. 222
Formalp. 223
Diagonalp. 224
Staggeredp. 225
Flushp. 226
Two-Column Flushp. 227
Two-Column Randomp. 228
Other Stylesp. 229
Special Page-Layout Considerationsp. 229
Summaryp. 229
Questionsp. 229
Answersp. 230
Discussion Questionsp. 231
Exercisesp. 231
Concept Art in 3Dp. 233
Building a Game Boardp. 233
Texturing the Game Boardp. 239
Adding the Game Piecesp. 250
Rendering the Game Boardp. 254
Indexp. 267
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

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