More New and Used
from Private Sellers
In Stock Usually Ships in 24 Hours
Questions About This Book?
Why should I rent this book?
Renting is easy, fast, and cheap! Renting from eCampus.com can save you hundreds of dollars compared to the cost of new or used books each semester. At the end of the semester, simply ship the book back to us with a free UPS shipping label! No need to worry about selling it back.
How do rental returns work?
Returning books is as easy as possible. As your rental due date approaches, we will email you several courtesy reminders. When you are ready to return, you can print a free UPS shipping label from our website at any time. Then, just return the book to your UPS driver or any staffed UPS location. You can even use the same box we shipped it in!
What version or edition is this?
This is the 3rd edition with a publication date of 1/18/2011.
What is included with this book?
- The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any CDs, lab manuals, study guides, etc.
- The Rental copy of this book is not guaranteed to include any supplemental materials. You may receive a brand new copy, but typically, only the book itself.
BEGINNING JAVA GAME PROGRAMMING, THIRD EDITION is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web.
Table of Contents
|Java for Beginners|
|Getting Started With Java|
|Java Programming Essentials|
|Creating Your First Java Game|
|Java Game Programming|
|Keyboard and Mouse Input|
|Sound Effects and Music|
|Timing and the Game Loop|
|The Galactic War Project|
|Galactic War: From Vectors to Bitmaps|
|Galactic War: Sprites and Collision Boxes|
|Galactic War: Squashed By Space Rocks|
|Galactic War: Entity Management|
|Galactic War: Finishing The Game|
|Galactic War: Web Deployment|
|Chapter Quiz Answers|
|Table of Contents provided by Publisher. All Rights Reserved.|