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9780134448237

C++ How to Program

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  • ISBN13:

    9780134448237

  • ISBN10:

    0134448235

  • Edition: 10th
  • Format: Paperback
  • Copyright: 2016-02-29
  • Publisher: Pearson

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Summary

C++ How to Program presents leading-edge computing technologies in a friendly manner appropriate for introductory college course sequences, based on the curriculum recommendations of two key professional organizations–the ACM and the IEEE.

The best-selling C++ How to Program is accessible to readers with little or no programming experience, yet comprehensive enough for the professional programmer. The Deitels’ signature live-code approach presents the concepts in the context of full working programs followed by sample executions. The early objects approach gets readers thinking about objects immediately–allowing them to more thoroughly master the concepts. Emphasis is placed on achieving program clarity and building well-engineered software. Interesting, entertaining, and challenging exercises encourage students to make a difference and use computers and the Internet to work on problems. To keep readers up-to-date with leading-edge computing technologies, the Tenth Edition conforms to the C++11 standard and the new C++14 standard.

Also available with 
MyLab Programming
This title is also available with MyLab  Programming—an online learning system designed to engage students and improve results. MyLab Programming consists of a set of programming exercises correlated to the programming concepts in this book. Through hundreds of practice problems, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong–and why. MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts and paradigms of popular high-level programming languages. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.

Note: You are purchasing a standalone product; MyLab Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.

If you would like to purchase both the physical text and MyLab Programming, search for:

0134583000 / 9780134583006 C++ How to Program Plus  MyLab Programming  with Pearson eText -- Access Card Package, 10/e
Package consists of:

  • 0134448987 / 9780134448985 MyLab Programming with Pearson eText -- Access Code Card -- for C++ How to Program (Early Objects Version)
  • 0134448235 / 9780134448237 C++ How to Program


Author Biography

Paul Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., has over 30 years of experience in computing. He is a graduate of MIT, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer designations and is an Oracle Java Champion. Paul was also named as a Microsoft® Most Valuable Professional (MVP) for C# in 2012—2014. Through Deitel & Associates, Inc., he has delivered hundreds of programming courses worldwide to clients, including Cisco, IBM, Siemens, Sun Microsystems, Dell, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, SunGard, Nortel Networks, Puma, iRobot, Invensys and many more. He and his co-author, Dr. Harvey Deitel, are the world’s best-selling programming-language textbook/ professional book/video authors.

Dr. Harvey Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has over 50 years of experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees in Electrical Engineering from MIT and a Ph.D. in Mathematics from Boston University–he studied computing in each of these programs before they spun off Computer Science programs. He has extensive college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., in 1991 with his son, Paul. The Deitels’ publications have earned international recognition, with translations published in Japanese, German, Russian, Spanish, French, Polish, Italian, Simplified Chinese, Traditional Chinese, Korean, Portuguese, Greek, Urdu and Turkish. Dr. Deitel has delivered hundreds of programming courses to academic, corporate, government and military clients.

Table of Contents

Preface xxiii
Before You Begin xxxix
1 Introduction to Computers and C++ 1
1.1 Introduction 2
1.2 Computers and the Internet in Industry and Research 3
1.3 Hardware and Software 5
1.3.1 Moore’s Law 5
1.3.2 Computer Organization 6
1.4 Data Hierarchy 7
1.5 Machine Languages, Assembly Languages and High-Level Languages 10
1.6 C and C++11
1.7 Programming Languages 12
1.8 Introduction to Object Technology 14
1.9 Typical C++ Development Environment 17
1.10 Test-Driving a C++ Application 20
1.10.1 Compiling and Running an Application in Visual Studio 2015 for Windows 20
1.10.2 Compiling and Running Using GNU C++ on Linux 25
1.10.3 Compiling and Running with Xcode on Mac OS X 27
1.11 Operating Systems 32
1.11.1 Windows–A Proprietary Operating System 32
1.11.2 Linux–An Open-Source Operating System 32
1.11.3 Apple’s OS X; Apple’s iOS for iPhone®, iPad® and iPod Touch® Devices 33
1.11.4 Google’s Android 33
1.12 The Internet and the World Wide Web 34
1.13 Some Key Software Development Terminology 36
1.14 C++11 and C++14: The Latest C++ Versions 38
1.15 Boost C++ Libraries 39
1.16 Keeping Up to Date with Information Technologies 39

2 Introduction to C++ Programming, Input/Output and Operators 44

2.1 Introduction 45
2.2 First Program in C++: Printing a Line of Text 45
2.3 Modifying Our First C++ Program 49
2.4 Another C++ Program: Adding Integers 50
2.5 Memory Concepts 54
2.6 Arithmetic 55
2.7 Decision Making: Equality and Relational Operators 59
2.8 Wrap-Up 63

3 Introduction to Classes, Objects, Member Functions and Strings 73

3.1 Introduction 74
3.2 Test-Driving an Account Object 75
3.2.1 Instantiating an Object 75
3.2.2 Headers and Source-Code Files 76
3.2.3 Calling Class Account’s getName Member Function 76
3.2.4 Inputting a string with getline 77
3.2.5 Calling Class Account’s setName Member Function 77
3.3 Account Class with a Data Member and Set and Get Member Functions 78
3.3.1 Account Class Definition 78
3.3.2 Keyword class and the Class Body 79
3.3.3 Data Member name of Type string 79
3.3.4 setName Member Function 80
3.3.5 getName Member Function 82
3.3.6 Access Specifiers private and public 82
3.3.7 Account UML Class Diagram 83
3.4 Account Class: Initializing Objects with Constructors 84
3.4.1 Defining an Account Constructor for Custom Object Initialization 85
3.4.2 Initializing Account Objects When They’re Created 86
3.4.3 Account UML Class Diagram with a Constructor 88
3.5 Software Engineering with Set and Get Member Functions 88
3.6 Account Class with a Balance; Data Validation 89
3.6.1 Data Member balance 89
3.6.2 Two-Parameter Constructor with Validation 91
3.6.3 deposit Member Function with Validation 91
3.6.4 getBalance Member Function 91
3.6.5 Manipulating Account Objects with Balances 92
3.6.6 Account UML Class Diagram with a Balance and Member Functions deposit and getBalance 94
3.7 Wrap-Up 94

4 Algorithm Development and Control Statements: Part 1 103

4.1 Introduction 104
4.2 Algorithms 105
4.3 Pseudocode 105
4.4 Control Structures 106
4.4.1 Sequence Structure 106
4.4.2 Selection Statements 108
4.4.3 Iteration Statements 108
4.4.4 Summary of Control Statements 109
4.5 if Single-Selection Statement 109
4.6 if…else Double-Selection Statement 110
4.6.1 Nested if…else Statements 111
4.6.2 Dangling-else Problem 113
4.6.3 Blocks 113
4.6.4 Conditional Operator (?:) 114
4.7 Student Class: Nested if…else Statements 115
4.8 while Iteration Statement 117
4.9 Formulating Algorithms: Counter-Controlled Iteration 119
4.9.1 Pseudocode Algorithm with Counter-Controlled Iteration 119
4.9.2 Implementing Counter-Controlled Iteration 120
4.9.3 Notes on Integer Division and Truncation 122
4.9.4 Arithmetic Overflow 122
4.9.5 Input Validation 123
4.10 Formulating Algorithms: Sentinel-Controlled Iteration 123
4.10.1 Top-Down, Stepwise Refinement: The Top and First Refinement 124
4.10.2 Proceeding to the Second Refinement 124
4.10.3 Implementing Sentinel-Controlled Iteration 126
4.10.4 Converting Between Fundamental Types Explicitly and Implicitly 129
4.10.5 Formatting Floating-Point Numbers 130
4.10.6 Unsigned Integers and User Input 130
4.11 Formulating Algorithms: Nested Control Statements 131
4.11.1 Problem Statement 131
4.11.2 Top-Down, Stepwise Refinement: Pseudocode Representation of the Top 132
4.11.3 Top-Down, Stepwise Refinement: First Refinement 132
4.11.4 Top-Down, Stepwise Refinement: Second Refinement 132
4.11.5 Complete Second Refinement of the Pseudocode 133
4.11.6 Program That Implements the Pseudocode Algorithm 134
4.11.7 Preventing Narrowing Conversions with List Initialization 135
4.12 Compound Assignment Operators 136
4.13 Increment and Decrement Operators 137
4.14 Fundamental Types Are Not Portable 140
4.15Wrap-Up 140

5 Control Statements: Part 2; Logical Operators 159

5.1 Introduction 160
5.2 Essentials of Counter-Controlled Iteration 160
5.3 for Iteration Statement 161
5.4 Examples Using the for Statement 165
5.5 Application: Summing Even Integers 166
5.6 Application: Compound-Interest Calculations 167
5.7 Case Study: Integer-Based Monetary Calculations with Class DollarAmount 171
5.7.1 Demonstrating Class DollarAmount 172
5.7.2 Class DollarAmount 175
5.8 do…while Iteration Statement 179
5.9 switch Multiple-Selection Statement 180
5.10 break and continue Statements 186
5.10.1 break Statement 186
5.10.2 continue Statement 187
5.11 Logical Operators 188
5.11.1 Logical AND (&&) Operator 188
5.11.2 Logical OR () Operator 189
5.11.3 Short-Circuit Evaluation 190
5.11.4 Logical Negation (!) Operator 190
5.11.5 Logical Operators Example 191
5.12 Confusing the Equality (==) and Assignment (=) Operators 192
5.13 Structured-Programming Summary 194
5.14Wrap-Up 199

6 Functions and an Introduction to Recursion 211

6.1 Introduction 212
6.2 Program Components in C++ 213
6.3 Math Library Functions 214
6.4 Function Prototypes 215
6.5 Function-Prototype and Argument-Coercion Notes 218
6.5.1 Function Signatures and Function Prototypes 219
6.5.2 Argument Coercion 219
6.5.3 Argument-Promotion Rules and Implicit Conversions 219
6.6 C++ Standard Library Headers 220
6.7 Case Study: Random-Number Generation 222
6.7.1 Rolling a Six-Sided Die 223
6.7.2 Rolling a Six-Sided Die 60,000,000 Times 224
6.7.3 Randomizing the Random-Number Generator with srand 225
6.7.4 Seeding the Random-Number Generator with the Current Time 227
6.7.5 Scaling and Shifting Random Numbers 227
6.8 Case Study: Game of Chance; Introducing Scoped enums 228
6.9 C++11 Random Numbers 232
6.10 Scope Rules 233
6.11 Function-Call Stack and Activation Records 237
6.12 Inline Functions 241
6.13 References and Reference Parameters 242
6.14 Default Arguments 245
6.15 Unary Scope Resolution Operator 247
6.16 Function Overloading 248
6.17 Function Templates 251
6.18Recursion 254
6.19 Example Using Recursion: Fibonacci Series 257
6.20 Recursion vs. Iteration 260
6.21Wrap-Up 263

7 Class Templates array and vector; Catching Exceptions 283

7.1 Introduction 284
7.2 arrays 284
7.3 Declaring arrays 286
7.4 Examples Using arrays 286
7.4.1 Declaring an array and Using a Loop to Initialize the array’s Elements 287
7.4.2 Initializing an array in a Declaration with an Initializer List 288
7.4.3 Specifying an array’s Size with a Constant Variable and Setting array Elements with Calculations 289
7.4.4 Summing the Elements of an array 290
7.4.5 Using a Bar Chart to Display array Data Graphically 291
7.4.6 Using the Elements of an array as Counters 292
7.4.7 Using arrays to Summarize Survey Results 293
7.4.8 Static Local arrays and Automatic Local arrays 296
7.5 Range-Based for Statement 298
7.6 Case Study: Class GradeBook Using an array to Store Grades 300
7.7 Sorting and Searching arrays 306
7.7.1 Sorting 306
7.7.2 Searching 306
7.7.3 Demonstrating Functions sort and binary_search 306
7.8 Multidimensional arrays 307
7.9 Case Study: Class GradeBook Using a Two-Dimensional array 311
7.10 Introduction to C++ Standard Library Class Template vector 317
7.11Wrap-Up 323

8 Pointers 339
8.1 Introduction 340
8.2 Pointer Variable Declarations and Initialization 341
8.2.1 Declaring Pointers 341
8.2.2 Initializing Pointers 342
8.2.3 Null Pointers Prior to C++11 342
8.3 Pointer Operators 342
8.3.1 Address (&) Operator 342
8.3.2 Indirection (*) Operator 343
8.3.3 Using the Address (&) and Indirection (*) Operators 344
8.4 Pass-by-Reference with Pointers 345
8.5 Built-In Arrays 349
8.5.1 Declaring and Accessing a Built-In Array 349
8.5.2 Initializing Built-In Arrays 350
8.5.3 Passing Built-In Arrays to Functions 350
8.5.4 Declaring Built-In Array Parameters 351
8.5.5 C++11: Standard Library Functions begin and end 351
8.5.6 Built-In Array Limitations 351
8.5.7 Built-In Arrays Sometimes Are Required 352
8.6 Using const with Pointers 352
8.6.1 Nonconstant Pointer to Nonconstant Data 353
8.6.2 Nonconstant Pointer to Constant Data 353
8.6.3 Constant Pointer to Nonconstant Data 354
8.6.4 Constant Pointer to Constant Data 355
8.7 sizeof Operator 356
8.8 Pointer Expressions and Pointer Arithmetic 358
8.8.1 Adding Integers to and Subtracting Integers from Pointers 359
8.8.2 Subtracting Pointers 360
8.8.3 Pointer Assignment 361
8.8.4 Cannot Dereference a void* 361
8.8.5 Comparing Pointers 361
8.9 Relationship Between Pointers and Built-In Arrays 361
8.9.1 Pointer/Offset Notation 362
8.9.2 Pointer/Offset Notation with the Built-In Array’s Name as the Pointer 362
8.9.3 Pointer/Subscript Notation 362
8.9.4 Demonstrating the Relationship Between Pointers and Built-In Arrays 363
8.10 Pointer-Based Strings (Optional) 364
8.11 Note About Smart Pointers 367
8.12Wrap-Up 367

9 Classes: A Deeper Look 385

9.1 Introduction 386
9.2 Time Class Case Study: Separating Interface from Implementation 387
9.2.1 Interface of a Class 388
9.2.2 Separating the Interface from the Implementation 388
9.2.3 Time Class Definition 388
9.2.4 Time Class Member Functions 390
9.2.5 Scope Resolution Operator (::) 391
9.2.6 Including the Class Header in the Source-Code File 391
9.2.7 Time Class Member Function setTime and Throwing Exceptions 392
9.2.8 Time Class Member Function toUniversalString and String Stream Processing 392
9.2.9 Time Class Member Function toStandardString 393
9.2.10 Implicitly Inlining Member Functions 393
9.2.11 Member Functions vs. Global Functions 393
9.2.12 Using Class Time 394
9.2.13 Object Size 396
9.3 Compilation and Linking Process 396
9.4 Class Scope and Accessing Class Members 398
9.5 Access Functions and Utility Functions 399
9.6 Time Class Case Study: Constructors with Default Arguments 399
9.6.1 Constructors with Default Arguments 399
9.6.2 Overloaded Constructors and C++11 Delegating Constructors 404
9.7 Destructors 405
9.8 When Constructors and Destructors Are Called 405
9.8.1 Constructors and Destructors for Objects in Global Scope 406
9.8.2 Constructors and Destructors for Non-static Local Objects 406
9.8.3 Constructors and Destructors for static Local Objects 406
9.8.4 Demonstrating When Constructors and Destructors Are Called 406
9.9 Time Class Case Study: A Subtle Trap–Returning a Reference or a Pointer to a private Data Member 409
9.10 Default Memberwise Assignment 411
9.11 const Objects and const Member Functions 413
9.12 Composition: Objects as Members of Classes 415
9.13 friend Functions and friend Classes 421
9.14 Using the this Pointer 423
9.14.1 Implicitly and Explicitly Using the this Pointer to Access an Object’s Data Members 424
9.14.2 Using the this Pointer to Enable Cascaded Function Calls 425
9.15 static Class Members 429
9.15.1 Motivating Classwide Data 429
9.15.2 Scope and Initialization of static Data Members 429
9.15.3 Accessing static Data Members 430
9.15.4 Demonstrating static Data Members 430
9.16Wrap-Up 433

10 Operator Overloading; Class string 447

10.1 Introduction 448
10.2 Using the Overloaded Operators of Standard Library Class string 449
10.3 Fundamentals of Operator Overloading 453
10.3.1 Operator Overloading Is Not Automatic 453
10.3.2 Operators That You Do Not Have to Overload 453
10.3.3 Operators That Cannot Be Overloaded 454
10.3.4 Rules and Restrictions on Operator Overloading 454
10.4 Overloading Binary Operators 455
10.5 Overloading the Binary Stream Insertion and Stream Extraction Operators 455
10.6 Overloading Unary Operators 459
10.7 Overloading the Increment and Decrement Operators 460
10.8 Case Study: A Date Class 461
10.9 Dynamic Memory Management 466
10.10 Case Study: Array Class 468
10.10.1 Using the Array Class 469
10.10.2 Array Class Definition 473
10.11 Operators as Member vs. Non-Member Functions 480
10.12 Converting Between Types 481
10.13 explicit Constructors and Conversion Operators 482
10.14 Overloading the Function Call Operator () 485
10.15 Wrap-Up 485

11 Object-Oriented Programming: Inheritance 497

11.1 Introduction 498
11.2 Base Classes and Derived Classes 499
11.2.1 CommunityMember Class Hierarchy 499
11.2.2 Shape Class Hierarchy 500
11.3 Relationship between Base and Derived Classes 501
11.3.1 Creating and Using a CommissionEmployee Class 501
11.3.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance 506
11.3.3 Creating a CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy 511
11.3.4 CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data 515
11.3.5 CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy Using private Data 519
11.4 Constructors and Destructors in Derived Classes 523
11.5 public, protected and private Inheritance 525
11.6Wrap-Up 526

12 Object-Oriented Programming: Polymorphism 531

12.1 Introduction 532
12.2 Introduction to Polymorphism: Polymorphic Video Game 533
12.3 Relationships Among Objects in an Inheritance Hierarchy 534
12.3.1 Invoking Base-Class Functions from Derived-Class Objects 534
12.3.2 Aiming Derived-Class Pointers at Base-Class Objects 537
12.3.3 Derived-Class Member-Function Calls via Base-Class Pointers 538
12.4 Virtual Functions and Virtual Destructors 540
12.4.1 Why virtual Functions Are Useful 540
12.4.2 Declaring virtual Functions 540
12.4.3 Invoking a virtual Function Through a Base-Class Pointer or Reference 541
12.4.4 Invoking a virtual Function Through an Object’s Name 541
12.4.5 virtual Functions in the CommissionEmployee Hierarchy 541
12.4.6 virtual Destructors 546
12.4.7 C++11: final Member Functions and Classes 546
12.5 Type Fields and switch Statements 547
12.6 Abstract Classes and Pure virtual Functions 547
12.6.1 Pure virtual Functions 548
12.6.2 Device Drivers: Polymorphism in Operating Systems 549
12.7 Case Study: Payroll System Using Polymorphism 549
12.7.1 Creating Abstract Base Class Employee 550
12.7.2 Creating Concrete Derived Class SalariedEmployee 553
12.7.3 Creating Concrete Derived Class CommissionEmployee 556
12.7.4 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee 558
12.7.5 Demonstrating Polymorphic Processing 560
12.8 (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood” 563
12.9 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 567
12.10 Wrap-Up 570

13 Stream Input/Output: A Deeper Look 577

13.1 Introduction 578
13.2 Streams 579
13.2.1 Classic Streams vs. Standard Streams 579
13.2.2 iostream Library Headers 580
13.2.3 Stream Input/Output Classes and Objects 580
13.3 Stream Output 581
13.3.1 Output of char* Variables 581
13.3.2 Character Output Using Member Function put 582
13.4 Stream Input 582
13.4.1 get and getline Member Functions 583
13.4.2 istream Member Functions peek, putback and ignore 586
13.4.3 Type-Safe I/O 586
13.5 Unformatted I/O Using read, write and gcount 586
13.6 Stream Manipulators: A Deeper Look 587
13.6.1 Integral Stream Base: dec, oct, hex and setbase 588
13.6.2 Floating-Point Precision (precision, setprecision) 588
13.6.3 Field Width (width, setw) 590
13.6.4 User-Defined Output Stream Manipulators 591
13.7 Stream Format States and Stream Manipulators 592
13.7.1 Trailing Zeros and Decimal Points (showpoint) 593
13.7.2 Justification (left, right and internal) 594
13.7.3 Padding (fill, setfill) 595
13.7.4 Integral Stream Base (dec, oct, hex, showbase) 597
13.7.5 Floating-Point Numbers; Scientific and Fixed Notation (scientific, fixed) 597
13.7.6 Uppercase/Lowercase Control (uppercase) 598
13.7.7 Specifying Boolean Format (boolalpha) 599
13.7.8 Setting and Resetting the Format State via Member Function flags 600
13.8 Stream Error States 601
13.9 Tying an Output Stream to an Input Stream 604
13.10 Wrap-Up 605

14 File Processing 615

14.1 Introduction 616
14.2 Files and Streams 616
14.3 Creating a Sequential File 617
14.3.1 Opening a File 618
14.3.2 Opening a File via the open Member Function 619
14.3.3 Testing Whether a File Was Opened Successfully 619
14.3.4 Overloaded bool Operator 620
14.3.5 Processing Data 620
14.3.6 Closing a File 620
14.3.7 Sample Execution 621
14.4 Reading Data from a Sequential File 621
14.4.1 Opening a File for Input 622
14.4.2 Reading from the File 622
14.4.3 File-Position Pointers 622
14.4.4 Case Study: Credit Inquiry Program 623
14.5 C++14: Reading and Writing Quoted Text 626
14.6 Updating Sequential Files 627
14.7 Random-Access Files 628
14.8 Creating a Random-Access File 629
14.8.1 Writing Bytes with ostream Member Function write 629
14.8.2 Converting Between Pointer Types with the reinterpret_cast Operator 629
14.8.3 Credit-Processing Program 630
14.8.4 Opening a File for Output in Binary Mode 633
14.9 Writing Data Randomly to a Random-Access File 633
14.9.1 Opening a File for Input and Output in Binary Mode 635
14.9.2 Positioning the File-Position Pointer 635
14.10 Reading from a Random-Access File Sequentially 635
14.11 Case Study: A Transaction-Processing Program 637
14.12 Object Serialization 643
14.13 Wrap-Up 644

15 Standard Library Containers and Iterators 655

15.1 Introduction 656
15.2 Introduction to Containers 658
15.3 Introduction to Iterators 662
15.4 Introduction to Algorithms 667
15.5 Sequence Containers 667
15.5.1 vector Sequence Container 668
15.5.2 list Sequence Container 675
15.5.3 deque Sequence Container 680
15.6 Associative Containers 681
15.6.1 multiset Associative Container 682
15.6.2 set Associative Container 685
15.6.3 multimap Associative Container 687
15.6.4 map Associative Container 689
15.7 Container Adapters 690
15.7.1 stack Adapter 691
15.7.2 queue Adapter 693
15.7.3 priority_queue Adapter 694
15.8 Class bitset 695
15.9Wrap-Up 697

16 Standard Library Algorithms 707

16.1 Introduction 708
16.2 Minimum Iterator Requirements 708
16.3 Lambda Expressions 710
16.3.1 Algorithm for_each 711
16.3.2 Lambda with an Empty Introducer 711
16.3.3 Lambda with a Nonempty Introducer–Capturing Local Variables 712
16.3.4 Lambda Return Types 712
16.4Algorithms 712
16.4.1 fill, fill_n, generate and generate_n 712
16.4.2 equal, mismatch and lexicographical_compare 715
16.4.3 remove, remove_if, remove_copy and remove_copy_if 718
16.4.4 replace, replace_if, replace_copy and replace_copy_if 721
16.4.5 Mathematical Algorithms 723
16.4.6 Basic Searching and Sorting Algorithms 726
16.4.7 swap, iter_swap and swap_ranges 731
16.4.8 copy_backward, merge, unique and reverse 732
16.4.9 inplace_merge, unique_copy and reverse_copy 735
16.4.10 Set Operations 737
16.4.11 lower_bound, upper_bound and equal_range 740
16.4.12 min, max, minmax and minmax_element 742
16.5 Function Objects 744
16.6 Standard Library Algorithm Summary 747
16.7Wrap-Up 749

17 Exception Handling: A Deeper Look 757
17.1 Introduction 758
17.2 Exception-Handling Flow of Control; Defining an Exception Class 759
17.2.1 Defining an Exception Class to Represent the Type of Problem That Might Occur 759
17.2.2 Demonstrating Exception Handling 760
17.2.3 Enclosing Code in a try Block 761
17.2.4 Defining a catch Handler to Process a DivideByZeroException 762
17.2.5 Termination Model of Exception Handling 762
17.2.6 Flow of Program Control When the User Enters a Nonzero Denominator 763
17.2.7 Flow of Program Control When the User Enters a Denominator of Zero 763
17.3 Rethrowing an Exception 764
17.4 Stack Unwinding 766
17.5 When to Use Exception Handling 767
17.6 noexcept: Declaring Functions That Do Not Throw Exceptions 768
17.7 Constructors, Destructors and Exception Handling 768
17.7.1 Destructors Called Due to Exceptions 768
17.7.2 Initializing Local Objects to Acquire Resources 769
17.8 Processing new Failures 769
17.8.1 new Throwing bad_alloc on Failure 769
17.8.2 new Returning nullptr on Failure 770
17.8.3 Handling new Failures Using Function set_new_handler 771
17.9 Class unique_ptr and Dynamic Memory Allocation 772
17.9.1 unique_ptr Ownership 774
17.9.2 unique_ptr to a Built-In Array 775
17.10 Standard Library Exception Hierarchy 775
17.11 Wrap-Up 777

18 Introduction to Custom Templates 783
18.1 Introduction 784
18.2 Class Templates 785
18.2.1 Creating Class Template Stack<T> 786
18.2.2 Class Template Stack<T>’s Data Representation 787
18.2.3 Class Template Stack<T>’s Member Functions 787
18.2.4 Declaring a Class Template’s Member Functions Outside the Class Template Definition 788
18.2.5 Testing Class Template Stack<T> 788
18.3 Function Template to Manipulate a Class-Template Specialization Object 790
18.4 Nontype Parameters 792
18.5 Default Arguments for Template Type Parameters 792
18.6 Overloading Function Templates 793
18.7 Wrap-Up 793

19 Custom Templatized Data Structures 797
19.1 Introduction 798
19.1.1 Always Prefer the Standard Library’s Containers, Iterators and Algorithms, if Possible 799
19.1.2 Special Section: Building Your Own Compiler 799
19.2 Self-Referential Classes 799
19.3 Linked Lists 800
19.3.1 Testing Our Linked List Implementation 802
19.3.2 Class Template ListNode 805
19.3.3 Class Template List 806
19.3.4 Member Function insertAtFront 809
19.3.5 Member Function insertAtBack 810
19.3.6 Member Function removeFromFront 810
19.3.7 Member Function removeFromBack 811
19.3.8 Member Function print 812
19.3.9 Circular Linked Lists and Double Linked Lists 813
19.4 Stacks 814
19.4.1 Taking Advantage of the Relationship Between Stack and List 815
19.4.2 Implementing a Class Template Stack Class Based By Inheriting from List 815
19.4.3 Dependent Names in Class Templates 816
19.4.4 Testing the Stack Class Template 817
19.4.5 Implementing a Class Template Stack Class With Composition of a List Object 818
19.5 Queues 819
19.5.1 Applications of Queues 819
19.5.2 Implementing a Class Template Queue Class Based By Inheriting from List 820
19.5.3 Testing the Queue Class Template 821
19.6 Trees 823
19.6.1 Basic Terminology 823
19.6.2 Binary Search Trees 824
19.6.3 Testing the Tree Class Template 824
19.6.4 Class Template TreeNode 826
19.6.5 Class Template Tree 827
19.6.6 Tree Member Function insertNodeHelper 829
19.6.7 Tree Traversal Functions 829
19.6.8 Duplicate Elimination 830
19.6.9 Overview of the Binary Tree Exercises 830
19.7 Wrap-Up 831

20 Searching and Sorting 841

20.1 Introduction 842
20.2 Searching Algorithms 843
20.2.1 Linear Search 843
20.2.2 Binary Search 846
20.3 Sorting Algorithms 850
20.3.1 Insertion Sort 851
20.3.2 Selection Sort 853
20.3.3 Merge Sort (A Recursive Implementation) 855
20.4Wrap-Up 862

21 Class string and String Stream Processing: A Deeper Look 869

21.1 Introduction 870
21.2 string Assignment and Concatenation 871
21.3 Comparing strings 873
21.4 Substrings 876
21.5 Swapping strings 876
21.6 string Characteristics 877
21.7 Finding Substrings and Characters in a string 880
21.8 Replacing Characters in a string 881
21.9 Inserting Characters into a string 883
21.10 Conversion to Pointer-Based char* Strings 884
21.11 Iterators 886
21.12 String Stream Processing 887
21.13 C++11 Numeric Conversion Functions 890
21.14 Wrap-Up 892

22 Bits, Characters, C Strings and structs 899
22.1 Introduction 900
22.2 Structure Definitions 900
22.3 typedef and using 902
22.4 Example: Card Shuffling and Dealing Simulation 902
22.5 Bitwise Operators 905
22.6 Bit Fields 914
22.7 Character-Handling Library 918
22.8 C String-Manipulation Functions 923
22.9 C String-Conversion Functions 930
22.10 Search Functions of the C String-Handling Library 935
22.11 Memory Functions of the C String-Handling Library 939
22.12 Wrap-Up 943

Chapters on the Web 959
A Operator Precedence and Associativity 961
B ASCII Character Set 963
C Fundamental Types 965
D Number Systems 967
D.1 Introduction 968
D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers 971
D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers 972
D.4 Converting from Binary, Octal or Hexadecimal to Decimal 972
D.5 Converting from Decimal to Binary, Octal or Hexadecimal 973
D.6 Negative Binary Numbers: Two’s Complement Notation 975
E Preprocessor 981
E.1 Introduction 982
E.2 #include Preprocessing Directive 982
E.3 #define Preprocessing Directive: Symbolic Constants 983
E.4 #define Preprocessing Directive: Macros 983
E.5 Conditional Compilation 985
E.6 #error and #pragma Preprocessing Directives 987
E.7 Operators # and ## 987
E.8 Predefined Symbolic Constants 987
E.9 Assertions 988
E.10 Wrap-Up 988
Appendices on the Web 993
Index 995

Chapters 23—26 and Appendices F—J are PDF documents posted online at the book’s password-protected Companion Website, which is accessible from http://www.pearsonhighered.com/deitel.
23 Other Topics
24 C++11 and C++14: Additional Features
25 ATM Case Study, Part 1: Object-Oriented Design with the UM
26 ATM Case Study, Part 2: Implementing an Object-Oriented Design

F C Legacy Code Topics
G UML: Additional Diagram Types
H Using the Visual Studio Debugger
I Using the GNU C++ Debugger
J Using the Xcode Debugger

 

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