rent-now

Rent More, Save More! Use code: ECRENTAL

5% off 1 book, 7% off 2 books, 10% off 3+ books

9780262551762

The Curie Society, Volume 3 Game of Code

by ; ; ;
  • ISBN13:

    9780262551762

  • ISBN10:

    0262551764

  • Format: Paperback
  • Copyright: 2025-05-13
  • Publisher: The MIT Press

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $19.95 Save up to $3.84
  • Rent Book $16.11
    Add to Cart Free Shipping Icon Free Shipping

    TERM
    PRICE
    DUE
    USUALLY SHIPS IN 3-5 BUSINESS DAYS
    *This item is part of an exclusive publisher rental program and requires an additional convenience fee. This fee will be reflected in the shopping cart.

How To: Textbook Rental

Looking to rent a book? Rent The Curie Society, Volume 3 Game of Code [ISBN: 9780262551762] for the semester, quarter, and short term or search our site for other textbooks by Einhorn, Heather; Staffaroni, Adam; Perez Marquez, Barbara; Liao, Sonia. Renting a textbook can save you up to 90% from the cost of buying.

Summary

The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist’s megalomania.


Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!

There’s a world of possibilities awaiting the brilliant young scientists of the Curie Society—but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They’re using an AI translator to stoke tensions at the conference, but to what end?

When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal—and every member will need to be in play—to defuse a global catastrophe!

Author Biography

Heather Einhorn (Co-Creator) grew up loving Teenage Mutant Ninja Turtles, Batgirl, female detective stories, and teen spy thrillers, so she started EEP Universe to make her own. In her career she’s worked with Godzilla, Batman, and Superman, and as an executive producer for EEP she co-created the teen detective scripted podcast series Lethal Lit: A Tig Torres Mystery, the science adventure graphic novel series The Curie Society, and the webcomic/pop music star Free Hexel, among many others. She lives in New York City and Southampton with her creative partner, Adam Staffaroni.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program