Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Internet Gaming: The Funnest Frontier | p. 1 |
Our First Game | p. 31 |
A Game Framework | p. 49 |
Painting Actors and the Stage | p. 79 |
Input Handling | p. 107 |
Movement | p. 133 |
Clocks | p. 159 |
Working with Sprites | p. 171 |
High Scoring | p. 193 |
The Hills are Alive: Sounds in Java Games | p. 217 |
Seven Come Eleven | p. 227 |
Going it Alone: Java Solitaire | p. 243 |
Movin' and Thinkin': Giving Your Games Some Smarts | p. 263 |
Automated Players and Weapons | p. 281 |
Network Game Programming | p. 305 |
Domination | p. 323 |
Extending Domination | p. 349 |
Network Mazewars | p. 373 |
Network Mazewards Refined | p. 397 |
Squeezing the Last Drop: Java Optimization | p. 413 |
Fred | p. 425 |
A Java Tutorial | p. 457 |
App. B: Some Useful Resources | p. 491 |
Index | p. 513 |
Table of Contents provided by Blackwell. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.