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9781401814779

Director Mx

by ; ;
  • ISBN13:

    9781401814779

  • ISBN10:

    1401814778

  • Edition: CD
  • Format: Paperback
  • Copyright: 2003-08-20
  • Publisher: Cengage Learning
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List Price: $86.95

Summary

Tap into the power of one of today's most popular multimedia authoring tools for CD-ROM, Internet, and Intranet development! Unlike other books that try to incorporate every bit of information on every last feature, Director MX allows readers to focus on truly important, practical aspects of real-world multimedia development in order to strengthen their knowledge of useful authoring techniques. The 'learn-by-doing' approach has proven effective in classroom- and self-paced learning, providing readers with the skills they need to create leading edge, interactive presentations. Comprehensive instruction begins with the basics of Director's interface and tools, and moves swiftly to exercises that teach readers how to work with text, graphics, other media, and libraries. A companion CD-ROM, containing all of the support files for use in completing exercises in the book, equips users with everything they need to get started. Special icons also appear throughout the book enabling more experienced developers to access the information they need to take full advantage of new, exciting Director MX functionality when designing and building their own multimedia projects.

Author Biography

Richard Salvatierra is a Senior Programmer with Prinexus Halo Solutions Paul Weaver is a Graphics and Animation Director at Video Ideas Productions, Inc. Scott J. Wilson, Ph.D., has been managing the development of multimedia and Web development projects for more than 18 years. Currently, he is the Vice President of Instructional Architecture

Table of Contents

Introduction iii
Table of Contents
v
Getting Started with Director MX
1(28)
Introduction
2(1)
Guided Tour I A: Opening Director for the First Time
3(4)
Director's Metaphor
7(1)
An Overview of Director's Interface
7(2)
Restoring Director's Default Interface
9(1)
A Closer Look at the Interface Elements
10(10)
Guided Tour I B: Default Panels and Inspectors
20(6)
Guided Tour I C: Working with Panel Groups
26(3)
Working with the Tools Palette
29(26)
Introduction
30(1)
The Tools Palette
30(3)
Guided Tour 2A: Using the Tools Palette
33(15)
Practice Exercise 2-1: Using Director's Basic Tools
48(7)
Opening, Playback, and Control of Movies
55(22)
Introduction
56(1)
Guided Tour 3A: Using the Control Panel
56(5)
The Cast
61(1)
Guided Tour 3B: Cast Member Properties
61(3)
Practice Exercise 3-1: Multiple Casts
64(6)
Practice Exercise 3-2: External Casts
70(7)
Working with the Score
77(38)
Introduction
78(1)
Frames and Channels
78(2)
Guided Tour 4A: Marker Channel
80(3)
Guided Tour 4B: Tempo Channel
83(3)
Color Palette Channel
86(1)
Transition Channel
87(1)
Sound Channel
87(1)
Script Channel
87(1)
Playhead and Frame Numbers Channel
87(1)
Guided Tour 4C: Working with the Score
88(3)
Practice Exercise 4-1: Working with Sprites
91(12)
Practice Exercise 4-2: Adding User Interaction
103(12)
Creating Animation
115(22)
Introduction
116(1)
Animation Techniques
116(1)
Practice Exercise 5-1: Real-time Recording
117(6)
Practice Exercise 5-2: Step Recording
123(5)
Practice Exercise 5-3: Tweening Recording
128(9)
Application Chapter: Front-end Splash Screen
137(8)
Application Exercise Objectives
138(1)
Application Project Overview
138(1)
Application Chapters
139(1)
Application Exercise 6-1: Front-end Splash Screen
140(5)
Creating Graphics
145(64)
Introduction
146(1)
Graphic Formats
146(1)
Guided Tour 7A: Exploring the Paint Window
147(34)
Practice Exercise 7-1: Paint Window
181(15)
Vector Graphics
196(1)
Guided Tour 7B: Exploring the Vector Window
197(5)
Practice Exercise 7-2: Vector Window
202(7)
Working with Color
209(22)
Introduction
210(1)
Color Depth
210(1)
Changing the System Color Depth
211(2)
Color Palettes
213(1)
Guided Tour 8A: Exploring Color Palettes
213(4)
Guided Tour 8B: Working with the Color Palettes
217(2)
Guided Tour 8C: Transform Bitmap
219(2)
Alpha Channels
221(1)
Practice Exercise 8-1: Alpha Channels
221(10)
Creating Visual Impact
231(20)
Introduction
232(1)
Designing Visual Space
233(1)
Guided Tour 9A:Visual Space
233(1)
Practice Exercise 9-I: Creating Raised and Recessed Objects
234(15)
Guided Tour 9B: Alpha Channel
249(2)
Getting Started with Lingo
251(18)
Introduction
252(1)
Introduction to Event Handlers
253(1)
Guided Tour 10A: Sprite Scripts
254(4)
Guided Tour 10B: Cast Scripts
258(1)
Guided Tour 10C: Frame Scripts
259(1)
Guided Tour 10D: Movie Scripts
260(2)
More on Event Handlers
262(3)
Practice Exercise 10-1: Using the Message Window
265(4)
Adding Interaction
269(38)
Introduction
270(1)
Script Examples
270(1)
Practice Exercise 11-1: Working with Markers
271(14)
Practice Exercise 11-2: Transitions
285(5)
Behaviors
290(1)
Practice Exercise 11-3: Working with Behaviors
291(7)
Movie in a Window (MIAW)
298(3)
Practice Exercise 11-4: Working with a Movie in a Window
301(6)
Application Chapter: Building a Project Interface
307(6)
Application Exercise Objectives
308(1)
Introduction
308(1)
Application Exercise 12-1: Building a Project Interface
308(5)
Application Chapter: Adding Functionality to the Main Menu
313(6)
Application Exercise Objectives
314(1)
Introduction
314(1)
Application Exercise 13-1: Adding Functionality to the Main Menu
314(5)
Working with Text
319(24)
Introduction
320(1)
Creating Text within Director
320(1)
Guided Tour 14A: Exploring the Text Window
321(6)
Guided Tour 14B: Exploring Field Text
327(3)
Practice Exercise 14-1: Using Editable Text Fields
330(4)
Practice Exercise 14-2: Text Inspector and Hyperlinks
334(6)
Additional Options with Text
340(1)
Guided Tour 14C: Exploring Embedded Fonts
341(2)
Application Chapter: Creating a Help File
343(8)
Application Exercise Objectives
344(1)
Introduction
344(1)
Application Exercise 15-1: Creating a Help File
344(7)
Including Sound in Your Application
351(22)
Introduction
352(1)
Obtaining Sound Files
352(1)
Prerecorded Music and Sound Effects
353(1)
Using Professional Talent and Studio
353(1)
Recording Your Own Sound
354(2)
Properties of Sound Files
356(2)
Importing Sound Files
358(1)
Director's Sound Channels and Cue Points
359(1)
Practice Exercise 16-1: Working with Cue Points
359(6)
Using Lingo for Sound Control and Cue Points
365(1)
Puppet Sound
366(1)
Guided Tour 16A: Controlling Sound Volume
367(1)
Practice Exercise 16-2: Sound Using Lingo
368(5)
Application Chapter: Adding Content about the Products
373(4)
Application Exercise Objectives
374(1)
Introduction
374(1)
Application Exercise 17-1: Adding Content about the Products
374(3)
Including Digital Video in Your Application
377(22)
Introduction
378(1)
Obtaining Movie Files
378(1)
Recording Your Own Video
379(2)
Properties of Movie Files
381(1)
Delivering Enhanced Media
382(3)
Guided Tour 18A: Importing Digital Video Files
385(2)
Using Lingo to Control Digital Video
387(1)
Practice Exercise 18-1: Controlling Digital Video
388(11)
Real-time 3D
399(32)
Introduction
400(1)
Director's 3D Engine Capabilities and Limitations
401(1)
Concepts Employed within Director's 3D Engine
401(8)
Guided Tour 19A: A First Look at 3D Using Lingo
409(3)
Guided Tour 19B: Installing the 3DPI Xtra
412(1)
Practice Exercise 19-1: Using the 3D 3DPI Xtra
413(16)
Organizing Cast Members
429(2)
Application Chapter: Video Presentation
431(4)
Application Exercise Objectives
432(1)
Introduction
432(1)
Application Exercise 20-1: Video Presentation
432(3)
Packaging Your Project
435(12)
Introduction
436(1)
Guided Tour 21A: Creating a Packaged Project
437(3)
Guided Tour 21B: Protecting Your Director Files
440(2)
Linked Media
442(1)
Include Xtras
442(1)
Stub Projector
443(1)
Cross-platform Issues
444(1)
Memory Management
445(1)
CD-ROM Delivery
446(1)
Index 447

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